Abes Oddysee hints and tips - Techniques section
Abes moves
Hints on collecting and throwing objects
The secret of success is learning how to comunicate
Hints on controlling a Slig
Hints on getting Abe and Mudokons through meat grinders
 
Abes Oddysee hints and tips - Walk-through Section
Rupture Farms
Stockyard Escape
Monastic Awakened
Scrabania, Scrabanian Temple and Scrabanian Nests
Paramonia; Paramonian Temple and Paramonian Nests
Stockyard Returns
Rupture Farms 2
The Boardroom
Abes Oddysee hints and tips
Paramonia; Paramonian Temple and Paramonian Nests

There are three Mudokons to be saved in a secret section off of the Paramonian Temple.

To discover how to collect the Elum and finish this part of Paramonia;
From screen F1p01C05 - To find out how to stop the Elum eating the honey, and finish the section.;
Starting at F1p01C09, to hear the solution to getting Abe and the Elum past more bees and long jumps;
From screen F1p06C01, to get the password and kill the Sligs and complete this section;
To complete the remaining section;
For hints on the Paramonian temple;

F1P01C01:

Run right into the next screen, but sneak into the screen after that, as a Slig is sleeping.
Crouch next to the mine and activate it.
Hoist up to safety. The Slig will wake up and be blown up by the mine.
Jump at the bag and pick up the 3 rocks it dispenses.
Walk into the next screen to the right.
Pull the lever. Notice that there is a mine on the other platform.
Walk back into the other room, and from near the edge on right hand side of the screen throw a rock towards the mine. It should explode, if it doesn't take a step and try again.
After the mine explodes jump into the well.
You'll be catapulted in to the air and land on a platform.
Pull the ring, that calls for the Elum.
Drop down to the left. Get on the Elum by pressing up or square.
Run right.
Make a running jump. This jump is pretty long, you have to be on the Elum, and it needs to be timed exactly right.
Walk into tunnel.
 
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F1P01C05:

A Mudokon will emerge from the shadow, and whistle. Return it's whistle for a lift to be lowered- Whistle 2, Whistle 1, Whistle 1, Whistle 2, fart.
Get on the lift with the Elum and take it up.
A Slig is on the screen to the right, near a mine.
Roll in, and throw a rock.
It should hit the mine and explode and blow the Slig up before he turns and shoots Abe.
If you need more rocks, get 3 more from the bag on the screen on the left, otherwise take the lift up.
A bee hive is at the top, and the Elum will start to eat the honey.
You need to throw a rock at the hive, so that the hive drops to the ground and the bees start to attack the Elum, then the Elum will start to walk on.
To throw a rock at the hive, stand in the middle of the lift. Facing the hive, press the throw button, keeping it pressed down, press the direction button in the opposite direction, (to the right), a rock will arc in the air and hit the hive. The bees att
Walk a couple of screens to the right.
A mine needs deactivating. It's timing is 3 reds - green - 2 reds - green - 1 red - green. Make sure you hit the mine when it's green !
If the Elum hasn't caught up with you go back and get it.
Making a running jump, and run into the next screen, make another running jump, or the Slig in the background will shoot you.
Now, just enter the tunnel.

 
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F1P05C09:

Get off the Elum and ask it to wait.
Jump across to the other platform.
Climb up to the well on the screen above.
Jump in the well.
Abe will be catapulted up to screen F1P05C12.
Possess the Slig.
As the Slig, walk to the left and off the platform to the screen below, then drop down to the platform and shoot the other Slig.
Now walk to the left and off the platform to the screen below, then drop down to the platform below, you'll land by a lever, now walk the Slig over the left mine to make it explode.
As Abe, jump to the lower platform and make your way down to the lever. It's safest to lower Abe down off of every platform.
Pull the lever, a lift will be lowered.
Get your Elum from below. (You'll need to go to the bottom and ask it to follow you.)
Now take the lift straight to the top with the Elum, to screen F1P05C13.

Head left, there is a beehive on the next screen.
You have two main ways to approach this, you can either let the Elum be attacked and then use the Elum, after the bees have gone, to make a series of running jumps, or you can just get on the Elum now and start running.

To get the bees to attack the Elum, keep the Elum close by, and when the bees attack stand by the Elum, they should attack the Elum, and Abe will be able to make it to the next screen.
Wait for the Elum, then get on it.

The jumps are as follows -
one long jump,
one jump
one jump
2 jumps
one jump
2 jumps

Now walk into next screen.
 
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F1P6C01:

Get off the Elum and ask it to wait.
Make sure that the Elum is NOT standing under the ring.
Walk up to the ring and pull it.
Abe will fall into a well and be catapulted up.
Lower Abe down to the ground.
Pull the lever and jump over the mine to listen to the whistle from the rock.
The lever closes some of the trap doors so that you don't die later, when you pull another lever.
Jump into the well.
Make a running jump over to the other platform and pull the ring.
Now lower Abe all the way to the ground again.
Jump into the well.
Collect the Elum, and walk into the next screen to the left.
Ride the lift to the bottom.
A Mudokon will ask you for a password, it is;
Whistle 1, Whistle 2, Whistle 2, Whistle 1, fart.
He'll lower a lift for you, get on it with the Elum and keep heading left to F1P08C02.
Notice a small rock on the other side of the screen, this just says "" so don't worry about returning to look at it.
Lower the lift to the floor.
A Slig will appear.
Possess the Slig.
Walk left and shoot the Slig on the next screen.
Keep walking left and drop to the platform below.
Now head right and shoot another Slig.
Now de-posses the Slig.
Walk left for a couple of screen.
Mount the Elum and make a running jump, now enter the tunnel to reach the next area.

 
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F1P09C01:

Dismount the Elum and possess the Slig.
Walk right and shoot the Slig on the next screen.
De-posses the Slig.
Ask the Elum to wait, and jump into the well.
Chant to open the portal, and jump through it.

F2P01C01:
Walk into the next screen, then sneak into the screen after that.
A Slig and a Slog are present. As soon as they see you, run back to screen F2P01C02, and jump into the well.
Abe will now appear in the background.
Possess the Slig.
Walk to the screen on the right and shoot the Slog, then de-possess the Slig.
As Abe jump back into the well,
Run right and take the lift down.
The fireflies on screen F2P01C07 say "Watch Out For That Bat".
Drop down to the screen below.
Pull the lever when the Slig is under the scaffolding, that points down. A rock should drop down and kill it.
Once it's dead, run into the next screen and take the exit to the next section.


 
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PARAMONIA TEMPLE.

To complete the room on the top far left of the screen.
To complete the room on the right hand side of the left platform.
To complete the room on the left hand side of the right platform.
To complete the room on the right hand side of the right platform.
To complete the room on the left hand side of the ground level.
To complete the room on the right hand side of the ground level.
To complete the secret section from the right hand room of the ground level;
To discover how to complete the Paramonian Nest section;

 
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F2P08C01:

The rock on screen F2P08C01, tells you about Paramites and the Flintlock but most usefully includes a map. It is well worth drawing these out so you know where you are going next.

Now jump up on the near ledge and walk to the leftmost door.

F2P06C01:

Run and jump on to the ledge, don't worry about the Paramite, it will back off to the next screen.
Walk left.
Jump to the other ledge. Hoist, turn around and jump back, don't take too long over this as the Paramite may attack.
Lower yourself down and pull the lever for the lift.
Roll to the right into the screen and hoist up to the platform.
Walk towards the lift and take it up to the screen above.
The fireflies say - Blow bombs with Spirit Rings.
Take the lift up another screen, a Mudokon in the background asks for the password, it is;
Whistle 1, Whistle 2, Whistle 1, Whistle 2, Whistle 1, Fart.
The Mudokon will now give you the red rings.
You would normally have to get this password later on and return for it.
Go back to the previous screen and chant to blow up the bombs.
Pull the lever to light the flintlock..
Return to the Mudokon and get more Red Rings.
Now go up to the next screen. the fireflies here say, "Don't forget the Flintlock." - don't worry, you've already done it!
Look to the right of the lift and you will see some debris. Hoist up here to the screen above.
Look at all those bombs! Chant to explode them all.
Now go and get a piece of meat from the carcass on the left. Hoist up to the platform above and pull the lever.
Make your way back down to the Mudokon who gave you the Red Rings and jump into the well.
When you land, run and jump to the left and exit through the door.

You will be taken back to the main Paramonian Temple.

 
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F2P07C01:

Drop down off of the platform, and roll to the right. You will enter another room.
You should have a piece of meat or a rock from a previous section.
From the edge of the screen, throw the object onto the mine.
Once it has exploded go to the left.
In the second screen, two Sligs are waiting, quickly turn around and run back to where you started the level, making a running jump onto the platform.
Possess the Slig, and use it to shoot the other Slig, then de-possess it.
Walk into the next room to the left, taking care to avoid the gap under the bag.

The next room contains three spiked boulders, that swing back and forth and a bat that flies around the room. If you chant the fireflies read as "Walk Softly".
The easiest way to deal with this room, is to stay in a crouch, and roll forward to the next plinth when the boulders are at an extreme of their arc, another words, when they are furthest away from you. You should now be hanging onto the next plinth. Don'
When you are on the furthest side, take the fireflies advice and sneak into the next room where a Slog is asleep. Sneak up to the mine and activate it. Roll to the right. The noise will wake the Slog up who will charge towards you and be killed by the exp
Now just pull the flintlock lever, and listen to the bell song.
Return the same way you came, remembering to pick up an item from the sack.
Roll into the final room to the right.
Chant to possess the bells, which opens the door.

You'll now be back at the Paramonian Temple.
 
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F2P05C01:

Drop down and walk to the screen to the left. As you step on to an area on the ground that acts as a switch some boulders fall.
Throw a piece of meat to the right.
The Paramite will run past you, Abe can now walk up to the rock and get the bell song.
Walk back to the right, don't worry about the Paramite, it will retreat.
Step on to the pressure switch on the floor to crush the Paramite.
Walk on to the screen with the bells, look for the pressure switch, step on it and remember where the boulders fall.
Walk into the next screen, again look for the pressure switch, and remember where the boulders fall.
Roll under the Paramites nest, and into the next screen, a Paramite will chase you, kill it, by rolling back to the screen on the left and onto the pressure switch.
Roll back to the right, when you hear the two Paramites being lowered, roll back to the left and kill them by once again rolling over the pressure switch.
Now enter the room and pull the flintlock lever.
Now slowly roll back to the bells, possess them, and leave the room.

Once again you'll be back at the Paramonian Temple.
 
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F2P03C01:

Walk to the room on the right. There are three spiky boulders here and two bats, as before the best technique is to roll onto the next plinth, when the boulders are furthest away from you and the bats aren't near.
Roll into the next room.
Don't bother deactivating the mine, just wait for the bat to be out of the way and take a running jump for the platform.
Now hoist up, hoist again to the platform on the right, jump across to the central platform with the three activated mines on it.
The mines sequences is;
3 red clicks - green - 1 red click - green - 2 red clicks - green.
You only have to deactivate the first mine, as you can jump over the other two. Before you jump, pull the flintlock lever.
Now jump over the remaining mines and onto the other platform.
Walk up to the ring, turn away from the Sleeping Slog so that you are facing right.
Jump up to pull the ring, as soon as you pull it, start running into the previous screen. Abe will fall off the edge but hang onto the other platform.
Hoist up, jump across the bombs, back over to the other platform. Lower Abe down, when the bat is far enough away, roll off into the room with the boulders.
Roll past the boulders in the same method as before.
And finally out of the other door.

Again you're back at the main Temple.
 
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F2P02C06:

Hoist up onto the platform and again where you can see the falling debris.
Walk into the carcass and collect a piece of meat.
Hoist up again a couple of times, until you reach the top.
Walk to the screen on the right. A Paramite is present, but will back off into the next room.
Before you follow it in, stop at the last post on the right, and throw a piece of meat into the room.
The two Paramites in there will eat it, Abe can now enter the room, if you look at the floor, you will see another pressure switch.
This releases a boulder that will crush the two Paramites.
Step onto it then run back to the left and make a running jump onto the platform to avoid the boulder.
The boulder will drop down below to the screen to the left of where you started this section, and will cover up a nest of bees.
Collect a piece of meat.
Roll to the right, if you roll through where the boulder started you will enter a room that contains a portal to a secret area.
Chant and jump through the portal.

 
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F2P02C14:

This is a very hard secret.
You first must immediately roll to the right, once on the other screen, make a running jump to the ledge.
Say hello, when the Mudokon responds, throw a piece of meat to the left.
Now ask the Mudokon to follow you.
Drop down off the ledge, roll through the tunnel, chant to save the Mudokon.
Jump through Abes portal back to screen F2P02C13 BUT ONLY WHEN A PARAMITE IS IN THE SAME ROOM AS ABE.
Roll off to the next room and return to get the bird portal back, repeat the process until all three Mudokons are saved. On the third Mudokon make sure you are standing directly in front of the a pipe in the background an jump quickly through the portal,

Abe now appears back on F2P02C13, keep going left, pick up a piece of meat on the way, lower your self all the way to the ground, where you started.
Go into the room on the left, where the boulder now is and get the bell song from the stone.
Lower down from the platform and sneak into the room on the left. A Paramite will rear up at Abe. Throw the meat off the platform, and it will chase after it.
Lower down to the next screen, and again.
Lower Abe down, this is to avoid the meat dispenser, and make a running jump onto the platform, the Paramite will retreat. and will eventually drop in a pit to join another on the next screen to the left.
Now get a piece of meat from the carcass, run back to the left, and from the edge of the platform throw the meat to the left. It will hit the bee hive which will fall and the Paramites will start to eat the honey.
Drop down into the pit.
Pull the flintlock lever.
Quickly make a running jump to the right to escape another Paramite that gets lowered down. Run to the right. Collect any meat that falls. Make you way back to the very top of the section, this time turn left and jump the gap.
Walk onto the next screen, a Paramite will rear up at Abe.
Position Abe directly on top of the lever and throw the meat. then take a step to the left and pull the lever to release a boulder to squash the creature. Pick up the meat it didn't get time to eat.
Walk into the next room. Throw the meat to the right. Let the Paramite get past you, walk to the door, the chant to possess the bells. After you have heard the bell song walk straight through the door back to the Paramonian Temple.
 
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F2P04C09:

Walk left for a couple of screens, the Paramite will retreat.
Jump up on to the platform and keep hoisting up to the very top platform on screen, F2P04C04, walk left for two screens, just in front of the lever is a pressure switch, as soon as you touch it run right, keep running until you fall of the platform and gr
The boulder will kill a Paramite.
Now hoist up, and jump the gap to the left.
Return to the lever and pull it.
Go and get the meat and listen to the bell song. Roll back to the right and jump into the well.
Abe will appear in the background, jump into the other well.
Pull the lever that you see, jump back into the well and return to the foreground. Make your way down to the bottom of all the scaffolding, by climbing down on the left hand side.

Throw a piece a meat a Paramite will run out for it. Quickly pick it up before it can eat it and roll into the left screen. Throw the meat out, and the other Paramite will chase after it. Chant to hear the Bell Song, and then make a running jump to get t
 
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PARMONIAN NESTS

F4P09C01:
This section is extremely fast paced, and you must be good at running, jumping and rolling to survive...
First take the lift up.
Immediately turn left make a running jump to the platform.
Hoist up.
Jump to the right.
Run right.
Keep running, jump over the trap door and keep running.
Run to the end of the platform, then jump and hoist up.
Climb up where you see the falling debris.
Immediately run left and make a running jump onto the platform.
Make another running jump to the right and quickly hoist up, and again where you can see the falling debris.
Roll to you right and hoist up onto the platform, roll to the left and start running as you hit the ground.
On the next screen make a running jump over a gap, and then another quick running jump onto the platform.
Keep rolling left, eventually you have to make a running jump for a well. Quickly jump into the well, that takes Abe to screen F4P09C10.
Pick up the two pieces of meat the carcass gives you and jump into the other well.
Throw a piece of meat for the Paramites and quickly enter the door.

Now chant to open the bird portal and jump through it to return to Monsaic Awakened.
Run a few screens to the left and through the tunnel until eventually you end up in the background again. Run to the right for a few screens, when you get to screen L1P06C06 chant to "release the power of the Shrykull" Abe will transform, and destroy ever Climb over the plinth, then run right, chant to open the portal that will take you back to Stockyard Returns.

 
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