DUKE NUKEM Nintendo 64

Secrets

You want secrets? We got secrets!! Just scroll through the document for the level you want. If someone asks nicely I may add a navigation system!

Level 1 - Hollywood Holocaust

No. Description Contents
1 Room at left end of refreshment area, behind counter. Atomic health
2 room off projection room, opened by jumping on top of projector Grenade launcher
3 room at top of shaft up from toilets / off projection room babe, shotgun ammo
4 Activate till in refeshment area to open high-up room; reach by hidden lift below it or jetpack armour
5 Explodable corner of toilet shaft holoduke
6 behind sliding wall panel in corner apartment in main street vitamin x
7 area near exit reached by jetpack, guarded by turrets jetpack, shotgun ammo
8 ledge behind toilet cubicles medikit
9 store thorugh teleport near exit (viewable by security camera) pistol
10 Slide-down shelves in office in secret store dum dums
11 sliding panel in wall of corridor between lobby & spiral stairs up to projector health
12 stand on top of bin next to lift to arcade - jump up and press open NVG, pipebombs
13 hidden apartment next to cinema sign in main street Shotgun, SMGs, grenade launcher, pipebombs

Level 2 - Gun Crazy

No. Description Contents
1 Ledge on left behind loading bay doors NVG
2 Gun shop - end wall on top of ammo shelves behind counter Atomic health
3 Gun shop - swing-out bookshelf Armour, pipebombs
4 Gun shop toilets - hand drier opens secret cupboard NVG
5 Gun shop - dark tunnels off to side of lift Atomic health
6 Light-coloured wall next to crates near exit medikit
7 Toilets off pool room - tunnels jetpack, holoduke, NVG, vitamin x, grenades
8 Gun shop - behind ammo poster dum dums

Level 3 (Secret level) - Duke Burger

Number Description Contents
1 in meat store with hanging bodies - back of end cell on right opens up pipebombs
2 pillar supporting drive through pay point roof - jump onto vent and then up + forward medikit, pipebombs, pistol clip
3 meat disposal room - corner to right of tunnel in will spin around grenade launcher
4 wall at top of crates next to red keycard dum dums
5 basement opposite garage you start in - back wall has vent to shoot out shotgun shells

Level 4 - Death Row

No. Description Contents
1 Go through galss to viewing room - turn left; wall to left of pillar slides up holoduke
2 Big locked door to sub pen - pillar next to airtank NVG
3 Drop-down area behind electric chair Shotgun & shells
4 Behind bed in corner cell NVG
5 Keep going afer finding NVG in 4 Dum dums, atomic health
6 Engine area behind crate in sub medikit
7 Control room - Right-hand pillar beneath walkway atomic health
8 Control Room - Left-hand pillar beneath walkway pipebombs
9 Blastable area in wall above red keycard Vitamin X
10 Corner of room for filming executions - opened by pressing tape recorder under SMGs atomic health
11 Central bit over gate in courtyard to sub pen atomic health x 3

Level 5 Toxic Dump

1 Beyond red keylock - blastable wall next to room for raising water atomic health
2 Beyond red keylock - blastable wall behind first jetpack
3 & a third nothing
4 Blow hole in wall & teleport through to cog room SMGs & ammo
5 Ledge reached from underwater exit from sub area babe
6 Jump right from blue keycard grenades
7 Behind grate at start of long slime tunnel to exit atomic health x 2
8 End wall of sludge pool off barrel conveyor belt atomic health
9 Control room - slide-up wall to right of viewscreen shells, scuba gear
10 top of conning tower of sub = switch for inside sub atomic health, medipack, armour
11 Control room - inside left-hand tube atomic health x 2
12 Pool beyond red keylock - jump right to dark area medikit, shotgun
13 Hidden tunnel in right-hand wall behind blue door leads to SMG
14 Blastable wall in tunnel to exit dum dums, SMG ammo x 2
15 Jump left from blue keycard & open wall grenades
16 Open wall in secret 15 holoduke

Level 6 - The Launch Facility

No. Description Contents
1 Control room at base of rocket - panel in left wall rises atomic health x 3
2 Pool reached from green pool beyond first forcefield atomic health, shells, dum dums
3 Wall to right of control panel in red key room armour
4 Up through shootable ceiling fan in ramp room leading to blue keylock pipebombs

Level 7 The Abyss

No. Description Contents
1 Up path from lava to dancing cave woman atomic health x 3
2 Top of blastable tunnel from opposite dancer's cave nothing
3 Drop off one edge of spaceship roof atomic health, babe
4 hole in wall opposite pit with big fire in middle vitamin x
5 Pit with fire in middle - teleport thorugh fire atomic health x 2
6 Raised ledge in room you teleport to… Dum dums

Level 9 Spaceport

No. Description Contents
1 Central shaft with forcefield - go up to top missile launcher, atomic health
2 Corner directly opposite viewscreen in 1st big room - stand by screen to open grenades
3 corner to right of 1st lift door - open by using lift and flying up to atomic health in wall - floor there is touchplate atomic health x 2
4 through grill in left hand wall just before red keylock shrinker, babe
5 shoot out grill in blue keycard room pipebombs
6 behind broken screens to right of 1st forcefield switch atomic health

Level 10 Incubator

No. Description Contents
1 Behind Earth Defence Force sign in corridor to Secured Area Medikit
2 Panels between security screen & spinny bits with SMG + atomic health SMG ammo
3 panel in wall to right of shotgun shells in room with opening windows pipebombs
4 behind pipebombs in 3 shotgun ammo, armour
5 corner to right of first armoury - wall slides up holoduke, plasma cannon

Level 11 Warp Factor

No. Description Contents
1 Go through first door, turn sharp right, panel in wall to left of door medikit
2 wall opposite desk in ready room missile launcher, expander
3 behind rising screen to left just inside door to yellow lock Dum dums
4 control room at top of escalators - corner to right of right-hand door explosive shells

Level 12 Fusion Station

No. Description Contents
1 Corridor with beams across & where the walls blow out - tunnel at top left nothing
2 Corridor in 2, top right, blow out wall to right grenades
3 Room with multiple pistons - tunnel in wall leading to elevator door switch atomic health x 2
4 jump up to left at end of secret tunnel in 3 pipebombs
5 Room in 3: drop down under piston & in hidden room raise wall opposite narrow tunnel SMG ammo
6 Corner to right of window slit in room full of eggs armour
7 Right-hand wall of chamber with spinning blades in water: touchplate on opposite side of room activates it plasma cannon & ammo

Level 13 Occupied Territory

No. Description Contents
1 Hole that drones come out of in big open area grenades, atomic health
2 Crawl way at right hand edge of huge horizontal doors atomic health
3 Vent at top of right hand slope beyond central partition in big area grenade launcher, armour
4 Panel to right of blue keycard in miniboss room atomic health, tripbomb

Level 14 Tiberius Station

No. Description Contents
1 Room with sliding blocks to cross sliem pool: between pillars in right wall atomic health
2 Room in 1: left hand wall grenades
3 Wall to left of "danger radioactive material" door slides up NVG, steroids, SMG ammo
4 Blastable wall to left before door to collapsable bridge jetpack
5 Room with switch to open 'radioacitve' door has tunnel with water fountain in running under: jump through wall opposite fountain pipebombs
6 Supplies' room - back wall between 2 armours slides up medikit
7 Blastable wall in right hand wall beyond 1st big door shells
8 Corner before collapsable bridge - vent high up in wall opposite has touchplate to open hole in corner wall grenade launcher

Level 15 Lunar Reactor

No. Description Contents
1 Drop down shaft to crusher room - far right corner opens atomic health
2 Yoda's cave off huge chasm shrinker
3 Cave next to end of crawl duct crossing chasm grenades, atomic health, armour
4 Turn left on ledge above chasm, go to end panel & open health, SMG ammo
5 Reactor room: ledge in left wall tripbombs, missiles
6 Reactor room: ledge in right wall grenades
7 Room with red key behind huge cogs: wall panel to right opens holoduke, plasma ammo

Level 16 Dark Side

No. Description Contents
1 Right-hand dormitory with water tanks at far end:wall to right of tanks opens to tunnel behind babe
2 Tunnel juncture between tube lines: map panel behind missile launcher atomic health
3 Beta Transport tunnel: jump off train through hole in wall atomic health
4 Teleport through monolith: blast wall to right of slime trench explosive shells, babe, secret exit

Level 18 Dreadnaught

No. Description Contents
1 Tunnel in red pool wall at start atomic health, armour, plasma ammo
2 Multi-level room: explode wall at base of tunnel up side pipebombs
3 Pillar on edge of red pool: trigger by lowering column in start pool and jumping onto the lowered edge grenade launcher

Level 19 Overlord

No. Description Contents
1 Wall opposite door to boss medikit, atomic health, grenades, heatseekers

Level 20 Raw Meat

No. Description Contents
1 Wall to left of 1st geisha statue - jump through health, SMG ammo
2 behind price list next to café sign armour
3 Restaurant - corner to right of water conveyor - switch inside air vent opens room Dum dums
4 Restaurant - cupboard with NVG - push back wall pipebombs, SMG clip
5 Dining roommedikit in - with explodable wall in corner health, shrinker ammo
6 Hall between geisha statues - behind Good Old Boys poster shrinker
7 Ledge above red key pool - go to right hand end, face dark wall & jump through it babe, dum dums, health

Level 21 Bank Roll

No Description Contents
1 Bank lobby - behind telephone - opened by shooting switch on wall holoduke
2 Behind ATM outside bank SMGs
3 behind picture in top floor office with blue key in Missile launcher
4 Bank office - behind picture on wall behind the desk jetpack, health
5 Outside bank vault - blastable wall to left of vault door atomic health

Level 22 Flood Zone

No. Description Contents
1 Jump into water at start - blastable wall on right under water Launcher + missiles, SMG ammo, SCUBA, HE shells, health, pistol ammo
2 behind atomic health to right of yellow key door jetpack
3 cliff face behind blue keycard Normal & heatseeking RPG ammo
4 Ledge to right of Alley Cat Lounge sign, with SMGs on: open window to left SMG ammo
5 beyond red door - press Hard Hat sign to open crate round side health

Level 23 L.A. Rumble

No. Description Contents
1 Drop down out of starting tunnel & blast wall to right plasma cannon
2 Touchplate opposite picture at top of stairs to high office heatseekers
3 Tunnel behind cupboard in backstreet clinic atomic health

Level 24 Movie Set

No. Description Contents
1 Spaceship cockpit set - wall round front of cockpit can be jumped through in centre shrinker, jetpack
2 Stage 17A - Middle crate at base of ramp; unlocked by going up pile of crates to left of it RPG
3 Snack machine to right of blue key - openby pressing right hand till behind start position atomic health x 3
4 Behind big Lunar Apocalypse poster outside plasma cannon, RPG ammo, atomic health

Level 25 (Secret Level) Area 51

No. Description Contents
1 Underground control room inside blue door - middle panel to left of door - touchplate on other side of partition atomic health
2 Underground control room inside blue door - corner behind holoduke on top of consoles vitamin x
3 Room with Roswell crates - crate to left of viewscreen - opened by using computer scuba gear, armour
4 Underground control room, left-hand door, above pipebombs atomic health
5 Room with Roswell crates - blastable wall health, pipebombs
6 end of overhead railway outside grenade launcher
7 inside alien spaceship - telelport in from conveyor belt area atomic health
8 corner next to lift in blue keycard room - opened by using computer in opposite corner medikit

Level 26 Rabid Transit

No. Description Contents
1 Wall above trashcan on blue-lock platform grenades
2 Lunar apocalypse' poster on 1st platform slides up SMGs
3 Beyond red door - behind bookcase opposite big pool health, missiles, grenades
4 1st platform - leftmost magazine machine in row - activate snack machine next to it holoduke
5 Alien chamber at end of blue-lock platform plasma ammo, missile launcher, grenades, babes
6 Drop through roof hatch into parked train dum dums, jetpack
7 Left-luggage room: right hand locker at far end armour
8 Platfrom reached by train - end pillar near stairs has hatch in it NVG
9 Crushed corridor with parked train - jump up at collapsed end - ammo poster in left wall atomic health

Level 27 Fahrenheit

No. Description Contents
1 Luxery apartment - behind painting opposite 4-screen TV plasma cannon
2 Luxery apartment - behind bottle shelf near TV medikit
3 K-NAW station - behind curtain in TV studio atomic health, plasma ammo
4 Behind 'innocent' sign above crate area - switch in firestation cupboard babe
5 Firestation - big bedroom - behind wall schedule heatseekers

Level 28 Hotel Hell

No. Description Contents
1 bar near swimming pool upstairs - end wall between drinks medikit, scuba gear, pipebombs
2 same bar, end of wine rack explosive shells
3 through waterfall near swimming pool, tunnel with Indy atomic health

Freeway

No. Description Contents
1 Upper floor room with blue key in - bookcase facing coke machines Missiles
2 Blastable wall beyond blue keycard in same room SMG, health, plasma ammo
3 Behind striped walls next to Terminator compacter armour, pipebombs
4 Room through window opposite blue cardlock dum dums, shrinker
5 Toilet reached through window / blastable door plasma cannon
6 Armoury up stairs in police station - blow crack in wall heatseekers, pistol ammo, health
7 Police chief's office upstairs - switch on desk opens corner above potplant pipe bombs