Duke Nukem - PlayStation

Level 1 - Hollywood Holocaust

Grab the Pistol Clip behind the crate on the rooftop, and shoot the gas canisters. The explosion will blow away the fan that was blocking the air shaft. Drop down the shaft to reach the street.

Take care of the aliens in the street, and jump onto the crate to your right. Jump up to the sloped ledge, then jump up onto the ledge above. As you walk down the ledge, an RPG will rise from a secret compartment.. return to the sloped ledge and slide to your left. Switch back to pistol and jump through the window ahead to enter the corner apartment, where you'll be greeted by an Assault Trooper. Grab the RPG Ammo and check behind the poster for some Steroids.

From the apartment, slide out the window near the poster behind which you found the Steroids. Walk along this sloping ledge and grab the Atomic Health for a 50-point health boost.

Kill the alien you encounter in the dumpster and in the back alley. Depending on which skill level you're playing you may also be attacked by Pig Cops back here. Once the streets are clean, head for the box office around front, and slam an RPG round through the window from a safe distance towards the crack on the inside wall. Enter the theatre through the hole you created.

Clear the outer lobby, flip the light-switch and open the doors to the main lobby. Jump behind the counter and open the door on your right to score a Shotgun and bag another Trooper. As you leave the room, you'll see that an alcove at the end of the counter has released another Trooper, kill him and get the Atomic Health inside the alcove.

There's a secret accessed from behind the concession stand's counter. Open the cash register (by pressing the USE button) and a secret alcove opens in the lobby wall to your right. Stand beneath it (but not facing the wall) and press USE to ride a lift up and get some Armor.

Another secret in the lobby yields a valuable new weapon. Near the Arcade sign, climb onto the rubbish bin and jump up while pressing the USE button. Jump up again, and climb into the alcove to get some Pipe Bombs and a small Medpack.

Cross the lobby to the opening that leads to the bathroom. You'll see several Troopers in the mirror ahead, waiting around the corner, kill them and open the cubicle door on the right, and blast the Trooper sitting there. Jump on top of the stalls and enter the dark space to the left to find a Portable Medpack. Kick in the air vent ahead, and climb in.

Toss a Pipe Bomb up the vent to the corner retreat and trigger it to explode and reveal a Holoduke. Climb in and grab it, continue up the vent. Climb up the duct and shoot out the other end, then kill the Troopers inside. Get the Shotgun Shells on the floor, and push on the black panel to enter the projectionist's booth. Start shooting—there are several Troopers in here, on both sides of the projector. Once they are dead, get the Red Keycard and hop on top of the projector to get some Atomic Health. A panel will open beside the projector that has two Troopers and an RPG inside. Kill them then hit the switch near the window to start the movie. Use the mighty foot to brake the window, and launch an RPG round at the centre of the screen to blow a hole in it you'll need later. Leave the projectionist's booth by the spiral staircase.

Make your way down the stairs and blast the alien below. As you approach the doors, an earthquake will shake the hall, knocking a hole in the wall that has a Medpack inside. Open the double doors, and clear out the aliens who have re-claimed the lobby. Enter the theatre grab the Armor and Pistol Clips on stage, then enter the hole in the screen. Kill the Troopers back here, then grab the Shotgun Shells and Jetpack. Return to the lobby, and head for the Arcade.

Activate the lift under the Arcade sign and kill the Trooper riding in it. Get in the lift and ride it up and plug the gas canisters along the left wall while you are still in the lift. The resulting explosion kills the Troopers inside. Step in front of the Duke Nukem game and activate to open a secret panel to your right that holds another Holoduke. Cross the room and use the Red Keycard to unlock the door.

Open the door and blast the Pig Cop beyond. An explosion will blast a hole in the wall across the room, revealing a Pig Cop. Deal with him and another in the passage At the end of the passage is a door that opens onto a walkway outside. Kill anyone loitering out here. There are two more secrets to nab before you leave. Drop down from the walkway onto the narrow ledge and walk around to the front of the building. When you reach the palm tree, jump on top of it. Face the building, and jump through the windows to find a secret bachelor's pad complete with entertainment. Use your Jetpack if you have trouble making the jump from outside. Grab the RPG ammo, Shotgun, RPG and the Ripper Chaingun Cannon on the floor and return to the alley. The last secret is near the Exit. Activate your Jetpack and fly high up on the wall of the alley. You'll find an alcove guarded by laser turrets that holds some Shotgun Shells and another Jetpack. Get the goods, and fly back down to the Exit, and bash the atomic symbol to exit Hollywood Holocaust.

Level 2 Red Light District

You start the level inside a elevator. Kill the Trooper waiting for you at the bottom, and walk out into the street. You'll see a Pig Cop and a few Recon Patrol Vehicles flying towards you. Shoot them down. When the vehicles explode you'll still have to kill the Pig Cops inside.

Jump onto the sloped air duct near the corner, then jump up again to reach the ledge on your left. Walk around it to find a Medpack and some Armor.

Enter the book store near the start of the level. A Pig Cop is waiting beyond the door, and several aliens are inside. At the back of the store is a doorway, a bathroom is on your right. Take the left-hand passage, and kill the Pig Cop standing guard. Open the door to the last mini-theater on your right and raise the panel to get an RPG. Before you leave this area, retreat to a safe distance and blast the cracked wall at the end with an RPG round. Step through the hole into the bathroom and finish off the alien inside.

There are two secrets in this section of the shop. Push on the hand dryer in the bathroom to open a panel nearby that has some Night Vision Goggles inside. In the store, push on the central bookcase along the wall to reveal Pipe Bombs and Armor.

Behind the counter in the store are some more Troopers and a Shotgun. On top of the shelves behind you, across from the video monitor, there is some Atomic Health. Push on the wall behind it to open a secret area that contains a Holoduke. Approach the red sliding door.

Push the outer two red buttons nearby to unlock the red door and open it.

Troopers are waiting in the darkened halls beyond. Activate your Night Vision Goggles and hunt them down. In a back passage you'll find a Pig Cop guarding some Atomic Health. Relieve him of it, then return to the elevator at the end of the hall and ride it up.

Turn to your right in the lift to kill the waiting alien and clear the room, collect the Chaingun and ammo on the bed. Open the red panel to get the Blue Keycard. Out the window you'll more aliens taunting you from across the street, kill them. Now jump or fly out of the window beacause taking the lift again activates more aliens.

Once you're in the street, head for the office near the Yellow Keycard pad. Throw in a pipe bomb to kill the Pig Cop inside. Use the Blue Keycard to reveal some switches. Push the middle two, and another switch rises. Activate it, and watch the demolition of the building across the street. Walk across the street and jump onto the ledge. Back here you'll find the Yellow Keycard and a Portable Medpack. Before you go explode the manhole in the corner, but ignore the sewer it covers for the moment.

Open the door to the Bar with the Yellow Keycard. Kill the two Pig Cops near the door. Up the ramp and to your right is the pool room, where you'll run into a crowd of Troopers shooting pool. Break up their game, then turn left and kill the Troopers near the phones and in the bathroom beyond.

Before you leave the bathroom, stand in front of the toilet and push on the wall (you might have to blast the toilet to get close enough). Kill the Pig Cops in the passage and find a Holoduke, Jetpack, Night Vision Goggles, RPG Ammo, and some Steroids. Watch out for an Octobrain and run down the slime-filled sewer to grab the Atomic Health at the end, then return to the pool room upstairs. If you don't want to wade back through the slime, activate your Jetpack and fly up through the manhole you destroyed earlier.

There's a laser Tripbomb hidden in the bin near the pool table. Take the first right past the pool table, and start shooting to nail the Pig Cop ahead. Try not to shoot the babe across the room yet or you'll activate more aliens. Place a Tripbomb on the wall near the top of the slope, then walk behind the bar, this releases more Pig Cops, turn and fire at them. Once you've taken care of them crouch down, open the cabinet behind the bar, and crawl in to get the Red Keycard.

Leave the bar and turn right at the bottom of the ramp. After you take care of the Pig Cops waiting here, watch out for the explosion that knocks a hole in the end of the hall, spilling more Pig Cops. Kill them and unlock the garage door with the Red Keycard. The club beyond is crowded with Pig Cops, Troopers, and Captains. You can stand on the couch to open a weapon cacity behind the dancers on the right hand side on the stage. There's also an air vent high on the wall to the right of the door. Shoot it and jump in by using the table in front of it. Try not to kill the dancers as that activates more aliens.

The air duct contains some Atomic Health and Pipe Bombs. Smash the vent cover at the opposite end, then drop a Pipe Bomb out the opening. Retreat and trigger it to clear the narrow corridor beyond. There are several Pig Cops in the narrow backstage area.

Hit the switch at the end of the corridor to open the curtain. The club is full of Pig Cops, Captains, and Troopers again—clear the house, then jump onto the pedestal behind the center stage dancer and jump to the platform backstage. Turn the corner ahead, and battle more Pig Cops. The light-coloured panel on your left rises up to reveal a Portable Medpack when you push on it. The Exit is around the corner, but you'll need to fire some RPG rounds in to clear the way. After you turn the corner, bars will slam down from the ceiling, trapping you. "We're gonna fry your ass, Nukem" is the last thing you'll hear before the level ends.

Level 3 Death Row

Even before the level starts, start running forward, and you should be able to jump out of the chair unharmed. There's a Pig Cop standing guard in the switch room on your left, kick him senseless through the window, if you stand on the left edge of the window you should be able to kill him without taking much damage. Grab the Pistol from the hidden panel on your left. Push the left-hand switch near the window, and the electric chair will lower into the floor. Jump down after it and grab the shotgun and shells.. Push the other switch inside the switch room and the observation room will come into view.

Kill the observers before jumping through the window, theres a secret panel on the right containing a Holoduke. There may srill be a Pig Cop guarding the Portable Medpack at the end of the hall. Also as you approach the Medpack, look left and kill the Pig Cop in the corridor.

Walk up the corridor and take the first left into the chappel. Kill the waiting aliens and go to the front of the Chapel and push the alien face on the podium. Once the Chapel has re-arranged itself, smash the stained glass on your left and enter to face an Octabrain. Beyond the Octabrain is a secret chamber with a dead DOOM Space Marine and a Chaingun. Leave the passage, and get the Steroids behind the other stained glass window after you kill the Captain that has appeared in the Chapel.

Next, stand at the back of the Chapel facing the front. Above the podium there's a round switch. Shoot it, and the floor you are standing on will rise up to a ledge behind you where you can get more Atomic Health and some Armor.

From the Chapel, continue up the corridor, kill any aliens you meet in the hallway and enter the cell in the crner, Get the RPG ammo in the secret behind the matress, and do as the babe wishes. Follow the hallway. Be sure to hug the left wall as you kill the two Pig Cops ahead, because as you pass the middle of this hall, the wall on your right will explode, ripping a hole in the wall. Enter the hole and kill the Troopers and Captains beyond. Quick save your game and then jump onto the lower cog then time your next jump up to the higher one. Next, jump to the ledge above and blast the Captain and Troopers guarding the room. The Blue Keycard is behind the panel at the end of the room, and you'll want the RPG on the floor nearby. Feel daring? Above the lower cog there's a ledge Duke can jump up to and get an Atomic Health., if yu hug the wall, there are also Night Vision Goggles availible on the ledge if you walk around to the far corner on the ledge. Return to the relative safety of the ground and go to the end of the hall and use the Blue Keycard to enter Maximum Security.

Kill the Pig Cop beyond the door. Toss a Pipe Bomb or RPG the laser tripwires ahead, then walk up the ramp ahead. This area is infested with Pig Cops, both on the ramp and above. At the top of the ramp you'll find Cell Block 2 on your right. Kill the Pig Cop guarding it, then clear out the showers to the left. Continue out the other end of the showers, pick up the protective boots, and take care of the Pig Cop guarding Cell Block 1. Now take a look at the raised area between the two Cell Blocks. To get the Yellow Keycard, either jump over the laser tripwires barring your path, or detonate them before walking up the ramp to get the Yellow Keycard. Now run out before more laser bombs appear. Work your way down the ramp near Cell Block 1, blasting the Pig cops you meet and finally gas canisters at the bottom to reveal a small cavern with an Atomic Health inside.

Enter the door marked CONTROL WEST, and go down to the lower level after you kill the Pig Cops below. Use the Yellow Keycard and as the door opens, start firing with your Chaingun or RPG at the Pig Cops on your right. Jump into the alcove they guarded to get some RPG Ammo and a Medpack. The courtyard beyond the next set of doors is packed with Pig Cops and two Rekon Patrol Vehicles. In addition, there are four laser turrets set high on the opposite ledge that don't make things any easier for you. Ready your RPG and open the doors, blasting the Pig Cops nearby and across the courtyard near the locked door. Use the two door alcoves here to shield you from the turrets as you take out the RPVs that fly by. Once all the aliens are gone, climb up the right-hand air duct near the locked door. Run down the ledge and get the Pipe Bombs at the end.

Head for the ledge near the door again, but instead of jumping down, climb the slope and get the three Atomic Health hidden inside the tiny walkway. Look at the ground near the rock wall, and you'll see the Red Keycard. Don't jump down for it yet. Instead, shoot an RPG round at the wall above and to the left of the end of the ledge to blow a hole in the wall. Inside you'll find some Steroids and a cracked wall that leads you inside Cell Block 1 if you blow it up. Grab the Steroids and jump down to get the Red Keycard.

Re-enter the main complex and head for the upper level near the Red Keycard doors. Look up between the two red doors, and you'll see a ledge above you and a door with laser tripwires across it. Detonate a Pipe Bomb up there to get rid of the trap. Open either red door with the Red Keycard, then push the switch at the top to rotate the control room so you can enter. Kill the Pig Cop, and grab the Chaingun from under the hologram in the center of the room. Shoot the switch along the wall with your Pistol--don't push it, or you might get crushed as the room rotates--and open the two doors that become accessible. Kill the Pig Cops inside them, and hit the switches near the video monitors to open the Cell Blocks. You may want the armour from the air vent. Cross the room and enter the red door. Since the laser tripwires are gone, make quick work of the Captain here, and press on the gray panel ahead. Two panels slide up in the pillars to your left and right. Jump into the holes, and retrieve some Pipe Bombs and Atomic Health. Jump down and head for the Cell Blocks.

At the entrance to Cell Block 1, use the multi-position switch to open the doors. Clear out the prisoners. In the last cell there's an RPG. Head for Cell Block 2, and repeat the process. In the last cell, you'll see a poster on the wall. Walk through the poster and place a Pipe Bomb at the end of the tunnel behind it, trigger it, then walk to the end of the new tunnel and repeat. Grab the Shotgun Shells and Medpack near your entry point, and head downstream.

If you didn't pick up the boots in the showers stay out of the green toxic sludge--there's no need to take unnecessary damage as you head for freedom.

The exit from Death Row is inside the submarine that's floating in the water dead ahead as you drop out of the sewer pipe. Blast the aliens guarding it, then walk along the ledge and surprise the Pig Cops on your left. Climb up the air duct on your right. Push on the wall ahead to open a secret area that contains some Night Vision Goggles. Collect the other goodies lying around, including a Medpack and some Shotgun Shells. Dive into the water, and swim under the sub. There are Troopers at either end of the sub inside, so toss a Pipe Bomb up through the water and blow them up before you surface.

In the stern, there's a secret door that leads to the engine compartment and a Portable Medpack.

Hit the atomic symbol in the bow to escape from Death Row.

Level 4 Toxic Dump

As you start the level, the sub in which you escaped Death Row is quickly filling with water. Dive down into the sub and look for a set of three switches along the wall. Push the top and bottom ones to open the emergency exit, swim outside, and grab the Scuba Gear on the bottom, dive down into the pool and look for the cave underwater. Fire a few RPG rounds into it to take care of the Octabrains inside, then blow out the back wall to find a passage with an Atomic Health inside. Swim up and blast the barrels on the ledge to reach a cracked wall that will give you access to the shore on the opposite side of the building from the Blue Keycard pad. Surface and kill the two Troopers on the ledge behind above the sub, then take out the two laser turrets near the building on shore. Head for the cave across the pool and climb up to the ledge the two Troopers were on, where you'll find the Blue Keycard and an RPG. Blast the laser turret on your right, then jump into the niche it was sitting in, where you'll find some RPG Ammo. From the Blue Keycard ledge, jump to the alcove on your left, then push the back wall to find a hidden area. Push on the wall to your right to get a Holoduke. Swim across the pool and nail the Troopers shooting at you through the window slit. Around the corner is the Blue Keycard pad.

When you reach the end of the hall, detonate the two Laser Tripbombs and then return to the outer door. On the right hand wall (coming from outside) there's a secret panel that hides a passage to the area where the Troopers were shooting at you through the window slit. Grab the Chaingun here and return to the main hallway. Open the red door and cross the room below. As you near the far side, a panel will slide up on your right and several Pig Cops will head your way. Clear them out, and grab the Chaingun Ammo at the top of the ramp. Jump down to the floor below.

Stand on the striped panel at the end of the conveyor belt and wait for the crane above to pick you up. It will drop you on another belt, where you'll wait for another crane to grab you. As you drop onto the conveyor belt across the room, shatter the glass on your right and kill the Pig Cop in the room beyond. The Red Keycard is hidden behind the small red panel near the glass you shattered. The door in the opposite wall leads back to the hall behind the Blue keycard door. Get the Shotgun in the corner and step onto the conveyor belt outside.

You can avoid the crane ride if your Jetpack still has some fuel inside. Just fly up to the conveyor belt near the Red Keycard room.

Step on the conveyor belt outside from where you found the Red Keycard. On your right as the conveyor belt starts going up a slope is a slime pool. Jump into the slime and push the wall at the end to reveal some Chaingun Ammo. Crash through the glass wall at the top of the incline and activate the blue switch on the wall to open both pillars in the room. The left pillar contains two Atomic Health, and the right one contains another. Be sure and get the Armor in the corner as well. Get on the conveyor belt again, and drop down to the factory floor.

The Red Access Panel is on the wall in the alcove just past the ramp the Pig Cops came down on the floor level. Use the card on it, the panel slides down, and a shrink ray nails you, shrinking you down to the size of a mouse. Run down the right-hand passageway until you come to another room, where you'll find a switch on the wall that unlocks the red door. Hit the switch, then step in front of the shrink ray in this room. Return through the passageway and enter the now-open door on your right.

The area beyond the red door is submerged under water, and it's also crawling with Octabrains.

The first room you enter holds some Shotgun Shells and Stimpacks. Swim out of the room, but pick off the mines floating nearby first to make sure you don't swim into one. Swim to your right, and enter the other flooded room. Kill the Octabrain guarding this room. A switch on the lower right side of the window raises the water level. Swim out of the room, and up to the surface. There are several Troopers on the rocks above you. Grab the Steroids and Chaingun Ammo near the toxic waterfall, then let them have it.

Climb out of the water on the ledge nearby and walk around to your right. There are two stone ramps ahead. Use the right-hand one to jump to the dark area on the wall, and get the RPG Ammo, Portable Medpack and Shotgun hidden there. Jump back across and use the other ramp to jump across the pool.

Bored with this level? From the other side of the pool (opposite the two stone ramps) you can jump to a teleporter that will take you to the exit. Line yourself up with the edge of the ledge to the right of the place where it angles. Run and jump straight into the angled place in the wall, and you'll land in a hidden teleporter that will take you to the Exit.

There is a small control room on your right. Blast the Troopers inside, then activate the switch near the video monitor. If you look in the monitor, you'll see that the underwater door is now open. The other switch raises and lowers the water level in the pool, but you've already done that underwater. Get the RPG sitting on the console, and use it (or a Pipe Bomb) to blast a hole in the rock wall on your right as you leave the room. Enter the hole and lay a Pipe Bomb at the back of this area to blast your way deeper into the rock. There is some Atomic Health inside the next section. Do some blasting one more time, and you'll be able to reach the area near the sunken submarine. Return to the ledge above the pool.

Dive into the pool, and swim to the open door to the right of the last room you visited before surfacing. Swim around the corner, and fire an RPG round at the Octabrains in the control room ahead. Behind the door in this room is a Holoduke. There is a switch on the corner of the windowsill that will cause an explosion, and open the large doors on your left. In addition, the explosion blew a hole in the cliff on your right, and you'll find some Chaingun Ammo and a few Octabrains inside. Swim through the doors and weave your way through the two spinning cogs by waiting for the gray panels and swimming through when they appear. Start shooting as soon as you pass the cogs; more Octabrains occupy the pool beyond. Surface as soon as you can.

If you're running low on air, you can still complete this sequence by taking some Steroids, and using your super speed to breeze through. You'll have to perform perfectly, and you may take some damage, but you can do it.

Clear the ledges around the pool, then follow the slime downstream. Fight the current by backing up and jumping uphill to keep from sliding down. There is a crack in the wall on your right. The easiest way to open it is to send a Pipe Bomb downstream, and set it off as it passes the wall. Behind it, you'll find a small room with a Medpack and a teleporter inside. Jump in the teleporter to go to the cog room where you'll instantly be attacked by Captains. Grab two boxes of RPG Ammo here, then teleport back to the underground stream. Let the current carry you downstream this time.

You'll fall into a large pool with a spillway on either side. This entire area is crawling with Octabrains, so use your Chaingun and RPG to mop them up. Climb out of the water onto the ledge you can reach, and walk up to the control room. There's some Chaingun Ammo, and a large Medpack inside. A switch on the wall opens another ledge on the spillway. Climb the spillway, and stand on the ledge opposite the one that just opened up. You should be able to see a switch across the spillway. Stand on the gray platform at the edge of the ledge you're on, and shoot the switch with your Pistol. The platform moves to the center of the pool, and so will the one across the pool from it. Step across to the other platform before it returns to its side to reach the other side.

If you have a Jetpack with enough fuel, you don't have to go to the trouble of performing this trick. Just fly across the pool. It's also important to note that falling behind one of these moving ledges isn't a good idea

Enter the doorway beyond, and jump into the slime stream. Before you head downstream, smash the air vent near the waterfall across from you, and fly up into it. Inside you will find two Atomic Health. Drop down, and follow the stream, keeping to the sides to pick up some RPG Ammo and Protective Boots in an alcove on your right. You'll have to dive into the stream to reach the end, so keep your RPG ready and fire some Grenades downstream to take care of any Octabrains you see. There is a blastable wall on your left as you near the exit. The easiest way to shoot it is to use your Jetpack to hover while you blast it. Inside, are two Captains and the exit to L.A. Meltdown's secret level--Launch Facility. Before you enter it, go downstream and use the teleporter near the regular exit to go back and collect any items you might need from the rest of the level. Return to the Secret Exit, and bash the green atomic symbol to go to the secret level.

Level 5 (Secret level) The Launch Facility

Cross the slime pool ahead and enter the small alcove on the other side. Activate the switch on the wall of the alcove, then kill the Troopers. Head for the ledge the Troopers were standing on. Open the panel on the left and strap on the Protective Boots inside. Behind you, a panel in the wall has risen to reveal some Armor and Captains that are intent on adding you to the sewage. Get the Armor, and walk to the top of the ramp again.

There are some Octabrains guarding a pool of slime around the corner. Dive into the pool where you'll find a Shotgun. The inset panel on your left won't open yet, so climb out of the pool and head for the end of the hall. There's a turret located to your right, and you'll notice that there are two exits to the room (labeled "01" and "02") that are blocked by force fields. Blast the turret and the Troopers in here before you climb the ramp along the wall. At the top of the ramp, you'll find more Troopers and four red buttons. Activate buttons 1, 3, and 4 (left to right) to open the door across the bridge from you. RPG the two Captains inside, and enter to get the Blue Keycard inside. Before you leave, hit the switch nearby to de-activate the force field that was blocking exit "01."

Turn right at the bottom of the ramp, and walk up the slope behind entry "01." Several Captains, Octabrains, and Troopers will assault you from the dark room ahead, so use your RPG at long range. The switch on your right turns on the light in the room. Jump across and get the Atomic Health on the platform ahead, then leap across and grab the RPG on the ledge opposite you. Blow out the fan above you and use your Jetpack to fly up and find some Pipe Bombs. Jump down, and turn left. There are two Captains waiting for you in the control room ahead, so toss a Pipe Bomb their way. With the control room clear, enter and turn left. The Blue Keycard pad is dead ahead. Activate it, and the rocket will rise from the silo outside.

Leave the control room, and head down the ramp. Enter the darkened hallway across the room, which leads to a large room with a massive door at the end. Fire some RPG rounds up into the room to take care of the crowd of Pig Cops inside, then enter the small door marked, "Authorized Personnel." The Red Keycard is on the counter at the end of the room at the top of the ramp. Get it, then push the switch on the left side of the window to open the door below. Behind you, there's a secret panel that slides up to reveal some Armor. Get it, and jump down and walk into the courtyard.

There are some Night Vision Goggles on your left, and a sunken control room on your right. Get the Goggles, and pipe bomb the control room to rid it of the Pig Cops inside. A Holoduke is located in the control room in a niche in the wall. In the courtyard, stand on the lighted square to the left of the rocket and push the wall. The square you're on becomes a lift. At the top you'll find a teleporter that takes you inside the rocket, as well as a Jetpack. Enter the teleporter and use the Red Keycard on the panel nearby to prime the rocket for detonation, then return to ground level, where the sunken control room now glows with red light. A switch has appeared on the console inside. Activate it, and watch the rocket self-destruct.

The red lift door ahead is now open, so use it and take the lift down. Open fire on the Captains down here with your Chaingun, and walk down the hall to the control room. In the control room beyond, the row of monitors on your left as you enter slides up when you push on it, revealing three Atomic Health. The switch to the right opens the door behind you. Enter it, and kill the Octabrains and Troopers beyond. Jump into the slime, and punch the atomic symbol at the end of the stream to exit the level.

Level 6 The Abyss

Jump into the slime, and hug the left wall to keep from going over the edge at the end. Blast the Troopers waiting for you outside, and the turret firing at you from high on the cliff wall. Jump across to the other side of the slime, and open the red door. Kill the Captain hiding inside, and get the Protective Boots from the platform. Return to the other ledge, and walk down the ramp to get the Shotgun below. Drop off the back edge, grab the Pistol Clip and a Medpack below. Wade into the slime, and hug the left wall. Jump just before you go over the edge while still hugging the wall, and you'll land on a ledge on the left side of the chasm. Follow this ledge to find the Blue Keycard and some Shotgun Shells, then return to the place where the slime falls begin. The steep downhill path between the two ledges takes you to a Medpack and some Chaingun Ammo and Holoduke. Jump across to the opposite ledge, and walk along it. Jump up when you come to a dead end, and grab the Night Vision Goggles near the two Medpacks on the ground. Return to the slime beneath the start, swim around the left side of the platform and kill the Pig Cop and Octabrain there. Use the Blue Keycard and shoot the Pig Cop hiding in the dark passage.

Find your way out the other side by following the lighter coloured path on the ground, and blast the Pig Cops outside. Make the jump across to the tunnel on your left. Hug the left wall and carefully cross the suspension bridge ahead by walking across one of the ropes. There is a Portable Medpack above and to your right. Watch out for the Captain who flies down behind you, as well as for the Trooper guarding the Portable Medpack. You can't open the door to the small room here, so it's time to cross the bridge again. Once you're across, stay to your left and jump across the chasm ahead. As you approach the monument to the San Andreas Fault, an earthquake strikes. Stay put and ride it out.

Walk to the edge and look down to see a sloped ledge with some Atomic Health on it. Jump to it, then jump down again to get another Atomic Health. Below and between both ledges is an area with lots of goodies on it, including a Holoduke, Protective Boots, and Portable Medpack. Grab the loot and jump across the stream--the slime stream is a dead end here. Once you're on the right bank, walk downhill. Drop down to the ground near the stream below. Fry the Pig Cop hiding down there and enter the cave across the stream.

Climb the slope ahead, and turn left when you reach the top. Kill the Pig Cops and Octabrains in the passage with your Chaingun and continue to climb. As you enter the room with a hug fire pit in the center, more Octabrains will attack. Grab the Pipe Bombs on your left, then toss a few Pipe Bombs into the pit to kill the Captains down there. Walk to the opening near the edge, and drop down to get some Atomic Health. Jump in the fire to teleport to the room you couldn't enter above the suspension bridge. There are three Atomic Health here, and some RPG Ammo on the opposite ledge. Walk through the flames to teleport back to the pit. The red hands on the walls are switches. Push them, and one reveals a passageway. Don't enter it before you push the other red hand, and get the RPG it reveals. Follow the passageway, killing the Trooper guarding it, and jump down when you reach the end. Deflate the Octabrains in the chamber below, then push the red handprint on the wall to raise a staircase along the wall. At the top of the stairs, another earthquake will shake things up. Jump onto the ledge above and push that handprint as well. Quickly, jump all the way to the ground, and rush across to the opposite side of the room. A new ledge is rising, and if you miss it, you'll have to use your Jetpack to fly up. Either way, push the handprint at the top, and turn around. A shrink ray is headed your way. When you get shrunk, jump off the edge, and enter the tiny passage on your right.

The room you are in has a waterfall. Jump into the waterfall, and get the Chaingun there. Leave the room by walking downhill--the stairs lead back to the landing you started from. A panel opens in the left wall, revealing some Protective Boots.

If you're low on health, take the stairs instead. Along the left-hand wall, you'll find a room with another red hand. Press the hand, and the wall slides back to reveal a Portable Medpack. Work your way down the hill until you reach the lava lake.

Work your way down the hill until you reach the lava lake. Grab the Shotgun Shells near the lava, and wade out into it. Fight off the Octabrains that inhabit the lake. Walk along the thin ledge to your right. Turn around, and you'll see a slime fall behind you. Next to the falls, there are steps in the rock on the right. Climb up until you are even with the top of the falls. Run across the ledge, hugging the right wall to make sure you don't fall off. There are two Medpacks here if you need them. Climb the winding path up the cliff, fending off the Octabrains that live here. There are some Protective Boots and Chaingun Ammo along the path that are worth picking up. Eventually, you'll find a rock out in the lava with a red hand above it. Jump to it, and push the hand.

A rock panel on your left rises after you press the hand. Jump across to the lava stream behind it, and swim upstream. When it dead-ends, jump left to enter a small passage. At the end of the passage, you'll see a woman dancing around a blazing fire. There are three Atomic Health near the fire. Grab all you need, return to the lava, and jump in.

If your Boots are holding out, let the current take you downstream. Once you're in the lake below, follow the right-hand ledge and you'll see another area where you can climb up. There are two Atomic Health in the tight upward passage. It gets darker the further you go, so switch on those Night Vision Goggles if you need them and continue climbing. You'll come to a gap in the left wall that overlooks the alien spaceship. The path turns downward to your right. Another Atomic Health is on the path below. Beyond it, you'll see an opening, and an RPG on the ledge beyond. The safest way to get the RPG is to activate your Jetpack and fly across to it. Keep it on as you head up the ledge if you have enough fuel for it. This keeps you from having to make some tough jumps. Without a Jetpack, you're going to have to perform flawlessly here. Jump across to the RPG and jump again to the next ledge. Carefully execute all your jumps on the way up the hill.

Work your way up the ledge, shooting down the Octabrains flying around. Before you enter the spaceship, push on the wall to the right of the spaceship door to reveal a secret passage. Walk up the incline and get the Atomic Health back here. Return to the front of the spaceship. The spaceship door opens when you push on it, and the door beyond opens as you approach. Hit the switch with the alien claw print on it on the right just past the door frame, and the end of the hallway slides up. Jump into the hole to drop down into the main part of the spaceship.

The area of the spaceship you've entered is not reachable by the Battlelord, so you can stock up a bit. Walk all the way around the outer circle, collecting the items in the two alcoves that open as you pass by. Making a complete circuit raises two ledges in the center area that enable you to jump up and grab the RPG and Chaingun tucked into the alcoves above.

If you're able to hug one of the walls as you fall down the shaft from the upper spaceship, you'll fall into one of these alcoves before having to raise the ledges. If you make that happen, go ahead and walk around the outside anyway--there are items worth having in the small alcoves you'll open up.

When you're ready, open the door and enter the Battlelord's chamber. If you walk across the strip of floor under the beam overhead, the door will shut behind you and you'll summon the Battlelord. Fly over it and grab all the goodies inside while staying airborne--including the RPG Ammo at either end of the lava trench, the Atomic Health on the other side of the trench, and the items behind the captive babes on the raised platform. Drop to the ground near the entry to the large room, and he will appear across the trench. Immediately get airborne using the Jetpack you found on the raised platform. His Grenades can't touch you while you are in the air, so you only have to worry about his Chaingun attack. Pummel him with RPG fire, then switch to your Chaingun to finish him off. Don't hover in one spot, though. Keep circling him as you fire to make sure he misses you. Eventually, you'll wear him down and get to see the satisfying cinematic ending of the episode. On to Lunar Apocalypse!

Level 7 Spaceport

As you enter the Spaceport, look out for the passing spacecraft that tries to bombard you. Retreat into the teleporter behind you to find an RPG and some Steroids. Jump in the teleporter again, walk around the corner, and take a left. You'll see a video monitor in a small alcove. As you approach, a panel lowers in the wall opposite the monitor, revealing some RPG Ammo. After you have it, continue exploring. You'll see a red force field ahead. To turn it off, walk around the wall ahead. Blast the Troopers here, then push the switch on the right side of the window overlooking the force field. Before you leave this area, push on the middle section of the video panels to reveal a secret place with some Atomic Health. Grab it and head for the de-activated force field.

Open the door at the bottom of the ramp, and kill the Captains across the room. Walk the ramp behind them, and open the door at the bottom. Cross the room, and enter the door on your right (the other door is an in-operative elevator). You'll find the Blue Keycard on some crates getting it spawns Enforcers. Blow out the air vent which leads to some Pipe Bombs in the duct above. Get them, then return to the Blue Keycard room. Collect the Scuba Gear near the door, and push on the gray panel on the right side of the room. Dive into the water behind it, and retrieve the Chaingun and Night Vision Goggles below. Return to the room with the locked elevator, and walk along the windows until you see a lift ahead in a small alcove. Ride it up, and clear the room. Use the Blue Keycard to unlock the elevator door, also push the T.V to get the holoduke then return to the elevator.

The room ahead appears empty as you leave the elevator, but Enforcers start dropping in soon after you enter. Put some distance between you and them and use your RPG. Use the crates to jump into the alcove near the elevator and get the Jetpack there. Fly along the wall, and turn off the Jetpack once you're inside the other alcove. This triggers a secret door to open on the lower level. Grab the Atomic Health, and quickly jump down and take the elevator down. Turn left, and enter the secret room in the corner to get two more Chaingun Ammo boxes. Take the elevator back up.

Blow up the gas canisters along the wall to blow a hole in the elevator across the room. Push the switch inside, and turn around to fight off the Enforcers who come to investigate. Stay left as you leave the elevator, and walk up the ramp. On your right are four switches. De-activate the one that's green, and push the second from the right. You should hear a beep, and the force field around the central shaft in the room below should be gone. Walk down to it, and jump in the shaft it was protecting. Underwater you'll find the Red Keycard, some Armor, and two Atomic Health in the alcove that is accessed by hitting the switch underwater.

As you surface, use your Jetpack and fly right to the top of the shaft and collect the goodies, and look for atomic health and Devastator near the Enforcer on guard duty up here. Return to the room with the four switches. Open the blue door, and enter the hallway. On your left is a light-coloured floor panel. Step onto it, and use it like a lift. It will take you down to a room with a Shrinker, a Medpack, and an Enforcer inside. There is a tunnel out of the lift area that brings you out in the room with four switches, or you can ride the lift back up. Either way, use the Red Keycard on the pad to your right. Be careful as you open the red doors ahead--there's a Sentry Drone on the other side. Use an RPG or Chaingun to blast it, then exit.

Level 8 Incubator

Before you leave the shuttle you arrived in, open the panel on your left near the door and get the Shotgun. Sentry Drones are waiting outside, fire at them as you back away, and try to detonate them before they reach you. If you're feeling brave, stand just inside the doors, and shut the doors just before the Drones arrive. Once you've dealt with the drones are history, open the doors and enter the hall beyond.

Open the doors at the end of the hall, and shoot the Troopers firing at you from the alcove across the room. Hit the switch on the wall to open the windows and turn on the lights. Drones attack from above and behind you, so duck into the alcove or keep moving. Jump into the alcove above and get the Atomic Health. Open the panel near the door to find some Night Vision Goggles. Another panel across the room has Pipe Bombs inside. Push on the back wall of this cubbyhole, and a secret passage behind will lead you to an area behind the video monitors. Collect the Shotgun Shells and Armor back here, and jump down into the room again. Take the hallway near the door, and hug the right wall. Jump into the Earth Defense Forces sign to find a Portable Medpack. After you have it, continue down the hall, taking the right-hand fork ahead.

The wall at the top of the landing lowers as you approach. Open the Armory on your left and collect the Laser Tripbombs. To the right of the Armory, there's a secret panel that slides up to reveal a room with a Holoduke and another new weapon—Freezethrower--inside. Across the room outside is a doorway. Walk up the ramp on the other side of it and clear out the room beyond. There are two Atomic Health and a Chaingun on the platform with the spinning triangles. There's a Sentry Drone lurking in the dark in here--it's tough to see, so listen for its attack. There is some Chaingun Ammo behind the panels along the wall. Push the switch near the video screen across the room from the spinning triangles to de-activate the force field below.

The hall behind the ex-force field contains another Armory. Inside you'll find an RPG and some RPG Ammo. Use it to take care of the Protozoid Slimers and their eggs down the halls to the left and right. There are also Octabrains and Drones lurking in the dark. Take the left hallway, and open the door at the end. At the bottom of the slope is the Yellow Keycard. The Yellow Keycard pad is at the end of the other hall. Use the keycard to unlock the door, and head inside. Kill the Enforcer and entry urret standing guard, and shoot the switch across from the windows with your Pistol. Use the window to clear out some of the eggs and Slimers below, then leave the room.

The ledge on your left as you leave the room has some RPG Ammo on it, and its counterpart near the door where you found the Yellow Keycard has some Shotgun Shells on it. There are plenty of Slimers and Octabrains in and around the pool below, so toss some Pipe Bombs down the spillway to clear them out before you jump down there. There's a panel on your left below that hides some Steroids and a Portable Medpack. Keep clearing out the Slimers in the water from here (tossing a few Pipe Bombs into the water and detonating them is a good idea--there are tons of Slimers underwater, as well as more Octabrains). Dive in when it seems calm. Swim to your right, and along the slime-covered wall. There's an opening here that leads up to a Devastator guarded by an Octabrain. Kill him and grab it, surface to catch your breath, then dive again. Continue along the wall to the next opening, where you'll find some Missiles. Surface, and jump onto the ledge opposite the spillway. Kill any Slimers that attack you and push the round switch. Immediately fire some Missiles or your RPG into the area revealed on your right, and keep pounding it to kill all the Slimers and Octabrains inside. Cross the now-empty area and climb the ledge on the other side. Hug the right wall to find a passage that brings you to a Shrinker and a Jetpack. Kill the Octabrains back here and leave the tunnel.

As you leave the tunnel, watch out for Drone attacks. Activate your Jetpack and fly to the ledge in the upper left corner of the room. Open the panel there to get some Pipe Bombs. Drop down and then enter the area where you incinerated the Slimers and Octabrains a few minutes ago. Open the red door, and show no mercy to the Octabrains inside. Bash the atomic symbol to exit.

Level 9 Warp Factor

The chamber you start in is a lift. As it rises, get your Chaingun ready, and kill the Sentry Drones lurking on your left and right. Don't get caught standing still--keep moving to get out in one piece. Open the door in the center of the wall ahead. On the wall to your right there is a secret panel that hides some Pipe Bombs. Before you can get to it, a secret panel to the right of the center door will open, disgorging eight Sentry Drones. Use your RPG or Chaingun at long range to make shrapnel of them, then use the switch near the secret door to go in after the rest. Inside the room beyond, you'll find a Portable Medpack and Shotgun Shells. The door to your right as you leave this area opens on a sloping room overlooking the reactor core. Kill the Enforcer and flying Troopers here, and get the Pistol and Chaingun ammo on the floor. Back in the room outside, turn the corner to your right, and open the Armory to get some RPG Ammo. The light coloured panel on your right as you leave the Armory hides a Freezethrower. Grab it and head for the lift on this side of the room and ride it down.

An explosion will rock the elevator as you ride down. A Captain flies up to greet you as the elevator reaches the bottom. Once he's gone, follow the path to the left and grab the Atomic Health on the ground. You may notice some more Atomic Health on the other side of the wall ahead. Ignore it--you can't get to it from here. On your right is a half-open door. Crouch down and crawl under it to get the Blue Keycard. Get the Shotgun located nearby, and then head for the spinning pillar. There's a hole in the wall behind it with a Laser Tripbomb inside. Get it, then head for the lift and head back upstairs.

Cross the room and toss a few Pipe Bombs into the lift near the left side. Lower the lift and trigger the Pipe Bombs when it reaches bottom. This should take care of the laser tripwires below, but if it doesn't, be prepared to drop a Pipe Bomb near them when you go down and repeat the process. Bring the lift back up and step in. An Enforcer is headed your way, so take care of him as well as the one around the corner to your left. Take a right at the bottom of the ramp, use the Blue Keycard on the door, and ride the lift behind the door. You'll emerge in a red tunnel (one of the warp engine pods). There are several Drones hiding out in here, and the light makes them tough to see. Avoid them then turn left and enter the small room at the end of the pod. Clear out the room, and get the Missiles here.

Head for the other end of the hall, but be careful as you open the two sets of doors ahead. 4 or 5 Enforcers are on guard between the two, and a Drone is beyond the second. Continue to the end of the room, and press the switch on your right to cause the small shuttle to arrive. When the doors open, enter and hit either switch inside to move the shuttle across to the other Warp engine pod. Fight your way through this pod, again being careful near the two sets of doors, until you come to an area with a heavily protected Yellow Keycard on your left. There's a panel with three buttons on it nearby. Press the middle one, then get the Keycard. At the end of this warp engine pod is a room with more Enforcers inside as well as an RPG.

In this room, as in any other with large windows, remember that windows act the same as walls. They reflect any blast damage back into the room, so use this to your advantage and kill the Enforcer on the other side of the central pillar by firing an RPG round into the window.

On your right as you leave the room is a lift that takes you down to the three Atomic Health you couldn't reach from the other lift. Return to the shuttle, and go back to the other warp engine pod.

Go down the lift, and open the door on your right. To your left is a small command console. Open the back wall to reveal a secret area and a Shrinker. Continue down the corridor, taking care to run past the openings on your left to avoid an attack by the Assault Commanders inside. If you want to take them on, work fast and take them down with heavy RPG or Devastator fire. They move fast, so fire at them then get out of the way or you'll eat a Missile. You'll also need to stay alert for another threat--a Battlelord patrols the area. While not as tough as the original article, he's plenty tough enough to make Dukeburgers out of you. Use your RPG and Chaingun to make quick work of him, and stay out of his way until he's dead. Use the curved wall to hide behind as you shoot him. Unlock the Yellow Keycard door, and take the escalator to the upper level.

Open the door at the top of the escalator, then open the door ahead to get a Devastator. Turn left as you leave the room. There is a Medpack behind the Red Cross panel inset in the wall. Walk past the panel to your left, and you'll see a wall panel that has a bright green screen on it. Push it and the wall slides up to reveal a secret alcove with Steroids inside. High on the wall in this alcove there is a switch. Shoot it, and run around to your left, past the room that had the Devastator inside. A panel on the central structure to your right has opened, giving you access to a secret place. Ride the lift inside up to the Bridge, and collect the Chaingun, RPG, and Pipe Bombs lying around and get the Atomic Health on the front screen. Enter the Captain's Ready Room, and from behind the desk, push on the laptop computer. A wall across the room slides up to reveal the Really Ready Room. Grab the Devastator and Freezethrower inside, and take the lift back down.

Once you're out of the secret area, enter either door marked Authorized Personnel. Use the door for cover as you toss Pipe Bombs inside to kill the Enforcers waiting to attack you. On the right side of the curved computer bank there is a switch that de-activates the force field near the reactor core. After you've de-activated it, leave the control room, and walk around the center structure until you see a ramp leading up. Take it, and push the switch here to open the shields around the observation deck. If you push on the map above you, it rises and you can jump down into the control room you just left and get an RPG.

Go down the escalator, and enter the central area. Finish off any Assault Commanders hovering about. Open the massive door here, and make a run for the reactor core ahead. As you get near it, it spins so that you can enter the lift in the center. Ride the lift down to the Exit room. Kill the Enforcers here, then bash the atomic symbol to blow up the ship and exit.

Level 10 Fusion Station.

Open the door ahead, kill the trooper and grab the Night Vision Goggles in the corner. If you need a Shotgun, put the babe out of her misery, and pick it up behind her but this releases an Octobrain. You'll pass through a dark corridor with some troopers, and beyond you'll find a room with a RPG at the end. As you get it, a pillar behind you rises and reveals some Atomic Health. Get it and activate the door switch on the wall ahead. Kill the Trooper hiding beyond, and open the next set of doors.

Shoot the laser turrets across the bridge. Kill the Enforcer at the bottom and walk around until you reach another set of doors. Climb the ledge on your right, and push on the middle of the back wall. A secret passage opens; it will take you to a small, red room behind the pistons. Before you enter, get the RPG Ammo on your left. Collect the two Atomic Health, activate the switch on the wall opposite the narrow tunnel, and leave the passage. Enforcers swarm from the new elevator you opened with the switch. Finish them off, carefully jump in the pistons and get the items inside. Jump in just when the piston is clearing the edge, then jump immediately out. Behind one of the pistons is a secret room--you'll have to crouch to get into it after you jump into the piston. Push on the wall opposite the small tunnel to reveal some Chaingun Ammo..

The new elevator takes you upstairs to a small room with a pool in the centre.

Clear the aliens out before you dive in. You can swim in the pool, but the spinning blades in it will crush you if you're not careful. Make your way to the ledge on your left, where you'll hear a secret door being triggered. Run across the pool, jumping over the blades, and you should be able to catch the door before it closes and get a Freezethrower and some ammo for it. Dive in the pool, and activate the switches in the small alcoves on opposite sides of the pool below. Swim with the blades' direction to avoid being crushed. There are some Pipe Bombs down here as well. Climb out of the water, and leave the room through the elevator door you've opened.

Step to the edge of the ledge you arrive at, and shoot the switch across from you with your Pistol. The landing you're on will move across the pit. Enter the green door and turn on your Night Vision Goggles so you can see all the Slimers and Assault Captains lurking here. To the right of the window slit there's a secret panel that reveals some Armor. Get it and open the green door in the back of the room and work your way down the corridor. Before you get very far, several bombs sitting on the floor blow up, punching a large hole in the wall on your right, and several Enforcers will appear. Retreat and finish them off with a few RPG or Devastator Missiles. One of the blown-out places on the wall leads to a secret area. Jump into it, and climb up. Jump onto the beam over the corridor, and use your Pistol to blow out the vent ahead. The duct behind it is full of Slimers, use your boots and stomp. Follow the duct and you'll come to an area with some Atomic Health and Laser Tripbombs. Get back in the air duct, and toss a Pipe Bomb into the alcove you just left. The right wall blows out, revealing some RPG Ammo. Jump down and open the door at the other end of the hall.

Wipe out the Enforcer guarding the bridge, then open the next door and do the same. Take the express elevator ahead, and you'll rocket up to an eerily dark area turn on the Night Vision Goggles. Several Enforcers are already here, but as you explore more will appear. Keep your distance, and unload some high explosive rounds into them. The switch on the wall to your right opens the door along the same wall that's your way out. Activate it, then enter the door.

The door is on a very short timer. Once you hit the switch, you have to run straight out the door as fast as you can. For that reason, make sure you've killed all the aliens in the room before trying to exit.

Watch out for Drones ahead--you'll have to stand toe-to-toe with them since the door behind you has shut, so use your Chaingun. You should also blast the two alcoves across the pit that contain Pig Cops and Troopers shooting at you. Once the smoke clears, fire at the hand switch on the other ledge. Once you're across, you'll have to fight several more Assault Captains and Enforcers inside. Get the items from the two lava-filled alcoves, and then destroy the fusion reactor in the middle of the room. An Assault Commander appears, so get moving and use your RPG to drop him. All the explosions in here have revealed an elevator in one wall. Enter it, and take the quick ride to the top.

The easiest way to cross the chasm ahead is to use your Jetpack and fly across. If you don't have a Jetpack, take a leap of faith and jump toward the opposite ledge. You will land on a ledge with some Atomic Health and a Jetpack. Fly up and you're in business. As soon as you hit the switch that opens the door, fly out over the chasm and pummel the entry with Devastator Missiles and RPG fire to kill the Assault Commanders inside. When there's nothing left standing, cautiously enter. You'll have to fight several more Commanders and some Drones, so use the Jetpack to get you out of trouble with all of them. The exit should rise from the floor as you fight. Hit the familiar symbol to exit.

Level 11 Occupied Territory

Grab the Shotgun and Shotgun Shells in the start area and activate the switch to open the doors. Scramble the eggs beyond, then kill the Octabrain that comes to investigate. Step out into the next room, and kill the Troopers and Captain in the room on your right. Across from their window there are various pick-ups as well as a Portable Medpack inside the blood-splattered room they were in. Enter the room and hit the switch between the windows to raise the large metal doors on your right. Hug the right-hand wall, and crouch down to get the Atomic Health tucked away in the door channel. Fend off the Enforcers coming down the hall and prepare for more. Once you have this hall cleared out, open the door at the end of the hall, and start shooting RPG rounds across the large room beyond. There's an Enforcer near the door, and Assault Commanders across the dark room that you can't see, so look out for return fire. Throw plenty of RPG rounds/Missiles at them, then enter the room when it appears quiet.

Look up and to your left before you walk across the room. There is a closed door high on the wall near the door. Inside is a swarm of Drones, just waiting for you to walk up the large ramp across the room. With that in mind, walk past the two panels that divide the room and turn right. Climb the slope and shoot out the vent cover on your right. Inside you'll find an RPG and some Armor. Jump down and open the gray panel ahead to get a Holoduke. Now it's Drone demolition time. Ready your RPG and back up the large ramp. When you reach the top, you'll be on about the same level as the alcove the Drones will come from. When you see the door to the alcove open, let fly with several RPG rounds. This should take out most of the Drones inside, but since you're across the room, you'll plenty of time to mop up if you missed any. Use your Jetpack to enter the empty alcove and get the RPG Ammo and Atomic Health inside. Grab the Night Vision Goggles and Chaingun Ammo at the top of the ramp, and open the door.

Open the other door, and fight off the flying Troopers that attack. Quickly run to your left and enter the vine-covered wall through the hole you'll find. Launch an RPG round at the eggs in the corner to take care of the Slimers inside them. Walk up the ramp, and run down the sludge to the other end. Start firing RPG rounds toward the left side of the room as you approach, and take out the Troopers and Assault Commanders waiting for you. One of your shots is bound to detonate the gas canisters, revealing a computer console with the Red Keycard sitting on it. Grab the Red Keycard, and any other goodies. Now is a good time to head back for the vine-covered wall and secure the area outside.

Return through the vine wall and unlock the Red Keycard door. Before you enter it, ready your RPG or Devastator. Beyond the door are three Battlelords. Open the door and fire several rounds dead ahead to try and damage the one directly in front of you--your Devastator will make quick work of him. Try to keep the battle inside the room, because once they get outside it, things get a lot nastier. If you can't kill them all in the room, use the circular nature of the room outside to blast the remaining Battlelords from around corners. Stick to your Devastator, Chaingun, or RPG to get the job done. Once the carnage is over, get the Blue Keycard the Battelords were guarding. Open the panel to the right of the Blue Keycard to reveal a secret area with some Laser Tripbombs and Atomic Health.

Unlock the blue door, and use the gaps in the panels on your right to snipe at the Enforcers on the other side. On the console at the end of the panels, activate the red switch. A new door in the central structure is open across from the vine wall outside. Head for it, but as you enter, be on the lookout for Enforcers on the ramps inside. Activate the switch on the wall, and start pumping RPG rounds through the opening at the two Battlelords who appear. They only have a narrow window through which to shoot you, and they can't cross the bridge, so use the two ramps as cover, and strafe through the room from side-to-side as you shoot. Eventually you'll wear them down. Cross to the ledge with the hologram floating above it, and activate the switch on the wall to reveal the Exit.

The exit to Lunar Apocalypse's first secret level--Spin Cycle--is near the regular exit. As you are crossing to the Exit ledge, look up and behind you. You'll see a switch high on the wall. Use your pistol to shoot it, and a panel in the right wall of the chamber--at just about your height--will open to reveal the secret exit to Spin Cycle. Be forewarned that Spin Cycle is a brutal level. If you're not up for a serious challenge, go ahead and use the regular exit.

Level 12 (Secret level) Spin Cycle

Spin Cycle has a very simple layout. The outer circle, where you are now, has four storage rooms located around it, coloured Gray, Red, Blue and Green. You can collect ammo in short order by opening the doors in each storage area and stepping near the switch on the wall ahead to collect the loot. The pillars on either side will rise, revealing ammo and power-ups. Don't hit the switches just yet--things will really heat up when you do. Also, don't forget to look in the halls outside the storage rooms for more weapons and ammo. When running between the storage areas, stay on the non-spinning blue floor along the outer edge.

Once you've stocked up, take the fight to the aliens across the spinning floor. Remember to compensate your aim for the spinning effect--aim left of your target as long as you are standing on the gray floor in order to hit it. There are four ramps leading up toward the center structure, with a collection of Troopers, Captains, Assault Commanders, Drones, and Enforcers ready to make Duke pate of you.

Once the outer area is clear, head for any of the storage areas and activate the switch inside.. Blast the appraching enemies from a distance, then cross the gray floor to mop up. Repeat this process in each of the alcoves, and do your best to keep the alien forces from following you to the next area. Pick up all the goodies and enter the alcoves you just cleared. There is a switch on the wall of all four alcoves--activate them all and prepare for the real battle.

Two highly hostile Battlelords are stationed near the Exit inside the center structure. Don't even think of standing toe-to-toe with these guys. Instead, snipe at them with RPG and Devastator fire and try to keep the center post between you and one of them. You've got a whole level to hide in if you need to, so take your time and finish them off. Exit the level by smashing the green atomic symbol in the center of the level after you have picked up any items and ammo you need.

Level 13 Tiberius Station

Kill the oozing toward you as you start, then shoot out the vent over the door so you can jump up and climb out. In the control room beyond, activate both switches. Jump down into the room below to surprise the Troopers lying in wait for you. Once the room is clear it's time to open the two doors and see what's inside. There are switches for the doors on the outer balconies near the end of each one. Each switch opens the opposite door. Once the room on the left hand side is empty, get the Armor located on the back wall, then push on the wall in the middle of the back wall to reveal a secret place with a Portable Medpack inside. Walk to the other balcony, and activate that switch to open the Armory door. This room contains a Shrinker and a decent supply of ammunition for your Chaingun, as well as some Shotgun Shells. Grab it all, then enter the main door that leads to the rest of the station.

A huge factor in successfully completing this level is using the air ducts and blastable walls to your advantage. As you cross the threshold, look to your right for a cracked wall panel. Blast it, and you'll get some Shotgun Shells and access to a network of air ducts within the walls. Follow the ducts until you reach an area with A3 written on the wall. If you turn left, you'll be back near the start. Turn right, and you'll run into more Slimers. Beyond the Slimers, there's an open vent on your right. Jump down and grab the Blue Keycard after you've killed the Captains guarding the room.

Behind the gray panel near the broken video screen is a Holoduke and, nearby, a Shotgun. Head for the water fountain in the dark area between the lifts below the Blue Keycard room. The wall across from the fountain hides some Pipe Bombs. Leave the room and open the door at the end of the corridor to your right.

There are two Drones on the other side of the door, so shut the door when they get too close for comfort, and they'll detonate on the other side. Re-open the door and spin around the corner to take out the Enforcers waiting for your. If you have a Jetpack, you can choose to shorten your stay in Tiberius Station right now. Activate your Jetpack, and fly into the open air duct near the corner. Inside, you'll find two Freezethrower Cells and a Portable Medpack. Decision time: If you want to go ahead and exit the level, follow the duct around to the right side of the opening. Shoot out the vent, and you'll be in the room behind the Red Keycard door. Go to Point 7 of this walkthrough.

If you don't have a Jetpack (or if you just want to keep exploring), continue down the hall. Jump onto the railing at the end of the hall, then up to the bridge overhead. I the bridge is destroyed continue on untill Duke reaches the blue key card lock. Use the key and continue the walkthrogh from point 5. Enter the door on your left, and immediately begin firing at the Octabrains over the pool below. Follow the hallway around, and use a Pipe Bomb on the cracked wall on your right to find a Jetpack.

Now that you have a Jetpack, you can choose to follow the instructions in Point 3 to leave the level without having to find the Red Keycard. Take a look at the items described in Points 5 and 6, and decide if they are worth the effort. If not, head for the next level via the air ducts and refer to Point 7.

Open fire on the Enforcers ahead, then turn left and drop down to the lower level and do the same. More Octabrains prowl the air above the pool, so let 'em have it before they can blast you. The switch overlooking the pool brings several side panels together in the middle to form a bridge over the pool. Once you've activated it, dive into the pool of slime. Stay on the surface and quickly swim to the middle of the wall on your left. Pushing on the wall reveals a secret area with two Atomic Health inside. Leave this room, and swim around the bridge to repeat the same procedure on the other side. In the same sort of secret area, you'll find some Shotgun Shells inside. Dive under the slime and find the Red Keycard under the ledge to your left at the end of the bridge.

Once you've fought off the Octabrains down here, swim around to the other end of the bridge and get the Medpack there. To get back to the upper level, activate the lift on the side of the pool and ride it up. On your right are some Protective Boots. Use the Blue Keycard to unlock the door and enter the hallway beyond. Blast the gas canisters at the end of the hall on your right, and get the RPG and Chaingun Ammo revealed by the explosion. Down the hall you'll find a bathroom with a Captain, a Trooper, and some Chaingun ammo as well as a few Laser Tripbombs inside. Clear the room, then return through the Blue Keycard door. Cross the bridge and ride up the lift. Walk down the corridor and jump across to the opposite side of the ledge (or cross the bridge if it's still standing).

Decision time again--last chance. If you use the Red Keycard, a Battlelord spawns in the room behind the door. If you use your Jetpack and crawl through the duct as suggested earlier, you'll never see a Battlelord in there. It's your call, just don't say you weren't warned.

Once you are inside the room, turn on the light switch near the door to make things a bit easier. Kill the Octabrains and Slimers nearby, then shoot the gas canisters in the center of the room. If you got here through the red door, you'll have to dodge a Battlelord while you do this. Use the pillar in the middle of the room to block his fire, and take him out with your RPG. Once you clear the room, get the Chaingun below and jump through the fire toward the center pillar. The air duct beyond contains a few Slimers. Stomp them and jump up when the duct dead-ends to reach a glowing red section of air duct. Shoot out the air vent on your left, and drop down into the Exit room beyond. Kill the Enforcer guarding the room, and punch the atomic symbol to exit.

Level 14 Lunar Reactor

Blast the unfortunate Assault Captain standing in the hall. Open the gray panel on your left, and grab the Shotgun and Night Vision Goggles inside. Round the corner, preparing yourself to face a fire-fight from Enforcers and a Drone in the intersection. Explore the air ducts high on the wall just outside the hall you started from. Jump into one of them, and between the two ducts, jump up to get a Devastator. Continue walking through the air duct, and turn right at the "03" on the wall. Duck down to get some Atomic Health and jump back out to the room below.

The only door you can open at this point is in the "04" hallway. Ready your RPG or Devastator and open the door. Annihilate the two Assault Commanders beyond. Around the corner is a crowded bathroom. Use whatever you like to take care of the Enforcers, Troopers, and Captains inside. There is some RPG Ammo near the urinals. Search the stalls and you'll find an air duct behind the second one from the left that leads to some Missiles. The third stall has the Blue Keycard inside. Return to the intersection outside, and open the Blue Keycard door at the end of hall "02."

This also opens up the air duct that leads behind the blue door.

Open the door, firing on the Slimers in the hall. There is a Battlelord near the Crew Quarters, and this hall is tough to fight him in. Once he's history, proceed into the Crew Quarters. Inside the Crew Quarters, watch for the two Drones then blast the wall ahead on your left and step through. Clear out the area and grab the Freezethrower Ammo at the other end of the room. When you reach the end of the locker room, five or six Enforcers approach you from the south tunnel. The locker on the right as you walk out of the room contains some Armor. The lockers contain various pick-ups so make time to check them out. Turn left and get the Pipe Bombs and Pistol Clip in the barracks before jumping into the red shaft

Hit the switch on the wall below, and the two crushers will slide apart briefly. When they do, hurry across to the alcove on your right. -Before you re-open them, swim across and push on the corner ahead and to your left to reveal some Atomic Health. Stand in the alcove again, and hit the switch so you can swim across to the alcove you started from. Hit the switch here again, and head for the vent across from you. BE CAREFUL! Shoot to open the vent cover (if it's still there) and step out onto the ledge. Slide left and kill the Assault Trooper on the ledge. Shoot the laser turret on the wall opposite your position, and push on the last panel on your left to get the Medpack and Chaingun Ammo inside.

Activate your Jetpack and fly down to the cave below the air duct that crosses the cavern. Inside you'll find a smaller cave with a dead Jedi and a Shrinker inside. Take care of the Octabrains that come to investigate when you grab the Shrinker, and fly back out over the cavern. On the opposite wall, there is another small cave a bit higher up. Inside are some Atomic Health, RPG Ammo, and Armor. Once you're done collecting all the goodies, fly to the blue ledge and take out the Trooper waiting for your arrival.

On your left as you enter the corridor beyond the ledge you'll find the Yellow Keycard. Get it and fire missiles down the hall to take care of the crowd of Assault Captains and Troopers at the other end. DO NOT RUN DOWN THIS CORRIDOR! If you do an earthquake will drop the ceiling on your head. To explore the corridor, walk carefully down the hall until you trigger the first tremors. A chunk of the floor is missing ahead, and that is where you don't want to be when the quake happens. Carefully walk forward and trigger another quake, then run back to safety. The ceiling should have collapsed and there should be a new hole in the wall. Enter the hole and grab the Medpack on your right. Follow the air duct across the chasm, which will bring you out on a ledge over some slime. Octabrains attack you as soon as you appear, so quickly grab the Freezethrower on your right and chill them with it. Hurry down the slime channel and fit yourself into one of the gaps in the cog ahead. Once you're in one, lean toward the outer wall, and jump into the tunnel you come to. Kill the Enforcers at the end, and get the Red Keycard near the computer panel. Push on the bank of computers to the right of the card, and you'll find a secret place with a Holoduke and two Freezethrower Cells. Return to the other side of the cog and take the stairs on your left. Kill the Enforcer guarding the Red Access door. Unlock it and return to the four-way intersection near the start.

Two Assault Commander have made their way to this intersection, so watch your back. After they're dead, open the Reactor Core door (with the Yellow Keycard) and Duke it out with the Battlelord twins beyond. Don't let them out of their hallway--use the door for cover and slide out to nail them with RPG and Devastator fire. As you pass their corpses, there are two sets of stairs on your right. Go downstairs first, pelting the Enforcers who get in your way. As you open the door at the bottom, turn on your NVGs or turn on the light switch near the door. Clear the Reactor Core of Enforcers and Assault Captains. Cross to the opposite side of the room and activate the switches you find there, one of which lowers the Reactor Core to your level. Once the room is empty, pump an RPG round into the Core until it explodes. You will now find an Atomic Health were the core used to be. An Assault Commander comes out of the door the destruction of the Core opened to chase you down. Kill him, then jump up to the two ledges on the sides of the pool. The one on the left of the Exit contains Laser Tripbombs and Missiles, while the other ledge contains RPG Ammo. Before you enter the new door, go back up the stairs and take the upper set this time. Clear out the landing, and pick up any of the items you need. Now head back down to the Reactor room and enter the new door.

Run to the end of the hall to avoid the massive explosion that'll rock the corridor behind you as you enter. The blast knocks holes in the wall, but none of them have items inside. Two Assault Commanders will attack after the explosion, so be ready for a close-range shootout with them. Once you've grounded them, open the Exit door and blast the Commander inside. Exit to head for the Dark Side.

Level 15 Dark Side

The corridor beyond the door near the start area is empty. Collect the Pistol on your right, then hug the left wall so you can get closer to the end of the hallway without being noticed. Fire some RPG rounds into the area on your left up ahead. Any Enforcers who survive will come after you. Kill them both and head for the lift. Ride it down to access the lunar subway system. Shoot at anything that moves. As you approach the intersection, be on the lookout for the Enforcers in the halls to your left and right. Ahead at the end of the hall, you'll find a Freezethrower. Push on the map behind it to reveal a secret area with two Atomic Health inside.

Turn around and take a right at the intersection to enter the Alpha Transport area. More Assault Captains are waiting inside, but you'll find a bonus--Pipe Bombs, left behind by some careless lunar terrorist. If you use one of them on the wall to your right, you'll blow a hole in the wall that reveals a secret area containing a Devastator and a pair of Medpacks. Push the button on the corner between the windows to call the Transport. When it arrives, it's occupied with several Captains. Inside the Transport, push the switch, and it will take you to the other end of the line. More Assault Captains and some Medpacks are located on the landing at which you arrive. Do your thing, then open the gray panel in the wall to reveal two Freezethrower Cells. Load up and enter the Alpha terminal.

Eliminate all enemies, and enter the room beyond. The floor re-arranges itself as you enter, so step back into the hall to ride it out. Fight off the additional Enforcers and Slimers that appear, and get the Atomic Health along the right hand wall. Be sure and collect any Chaingun Ammo that the Enforcers drop when they die. At the back of a new cave on your left is a Chaingun Cannon and a Medpack. Cross the room to the opposite door and enter. Use RPG rounds to blast the Enforcers and Captains in the two rooms beyond. Once all is clear, enter the far right-hand room (the one with two water tanks at the end). You'll find a Portable Medpack, and a Holoduke here. Press on the gray panel on your right to reveal a secret passage. Kill the Slimers and Enforcers inside and dive into the second water tank to get a Shrinker. Jump down at the end of the corridor, and open the gray panel. You'll find yourself in the other room (it was on your far left as you entered from the earthquake room).

Jump on the conveyor belt on your left, and you'll find yourself approaching certain death in the form of two crushers ahead. To get through here, control your rate of movement by backing up when you need to until you can time it so that you are up against the first crusher as it comes down. Beyond them you'll drop into a dark, nasty slime pool surrounded by Octabrains, both above and under the slime. Turn on your Night Vision Goggles and deflate them, then pick up all the items here. You will find a Shrinker, a Medpack, and some Pipe Bombs underwater. The wall to the right of the alcove with the red floor is a lift. Activate it and open the door above. Lay some Pipe Bombs down near the closed doors in the wall, then get the Blue Keycard from the console at the end of the room. As you turn around, Slimers ooze from the wall on your right. Detonate your Pipe Bombs then fight off the Enforcers that enter from your left. Climb into the holes in the wall after everyone is dead to find some Armor, Atomic Health, and RPG Ammo. Enter the open door on your left which brings you back to the earthquake room beyond the blue door. Fight your way across (your Chaingun works great here) and enter the Transport to return to the main terminal.

As you exit the Alpha Transport hall back in the terminal, turn right and use the Blue Keycard. Kill the Trooper inside th lift, then ride it up to a blue room with a few more Troopers inside. Open the door across the room with caution--Enforcers patrol the walkway outside. Follow the walkways around to the Terminal area. The map on the wall here rises when you push on it to reveal a Shrinker and two Laser Tripbombs. Push the switch on the corner of the windows to call the Transport and climb aboard. At the end of the line, kill the Enforcers and take the short lift ride down to the lower level around the corner open the door on your right, and step into the hallway to trigger an explosion that releases some Enforcers. Back out of the hallway and pump a few RPG rounds at them. Jump into the alcove on your left to get some Freezethrower Cells. The one on your right contains some Shotgun Shells. Jump down and open the next door.

The room beyond contains a large lava pit and several Sentry Drones, Octabrains, and Enforcers. Activate the switch on the post near the door and the platforms in the pool line up to form a bridge. Cross it as you finish off the areas inhabitants. Around the corner and up the stairs ahead is another door. As you open it, run into the room and slide left or right--there are two Assault Commanders across the room who open fire as soon as you open the door. Return their fire, then kill the Enforcer in the alcove above. Push on the black panel on the left wall to reveal a Reactor Core. Destroy it and step out of the way. Its destruction will enable you to reach the alcove above and get the Yellow Keycard. Kill the two Enforcers that try to stop you, and exit the area, return to the Transport, and take it back to the main terminal.

Once you are in the main terminal you'll be able to open the Beta Terminal door with the Yellow Keycard. Call the Beta Transport by entering the Beta Terminal and pushing the switch between the windows. As you head down the line, stand in the doorway holding the forward and jump buttons down. You should jump into a hole in the wall where you'll find two Atomic Health guarded by a Trooper. Enter the teleporter once you're done here to go back to the terminal. You'll have to call the Transport again, since you're back where you started. Ride it all the way this time. Kill the Troopers waiting for a ride and raise the gray panel near the Transport to find some Armor. Walk down the corridor and kill the Drones and Enforcers at the end. Open the door on your left, and turn left, blasting the Troopers behind the desk. Kill the Captain that rushes you from the corner, then open the door on the left wall. Inside are a few Slimers and an Enforcer.

Enter the open airlock, then open the outer airlock door. Start running along the right-hand wall as soon as you leave the airlock. There is a ton of Sentry Drones heading your way from the room dangling from the crane above. Hurry down the wall and kill the Captains ahead, then use the lift to escape the Drones. Kill the Enforcers coming down the ramp toward you, then wipe out the Captains above. Grab the Devastator here, then push the switch near the blue column of light. The column dissipates, revealing some Atomic Health. This also de-activates a force field that was blocking your path to the Exit. Then skip back down the hallway and use the lift to get back to ground level.

Head for the dark crack in the far crater wall. As you get near it, veer a little right to find the opening to a short path that leads to the cavern beyond. A Battlelord is wedged inside the crack between you and the door. This one is a bit tricky to take out, since all those Drones are heading your way. Use RPG fire and Chaingun rounds to shred him in a hurry. Head for the cave beyond the defunct Battlelord and kill the Assault Commanders and Assault Captain that come out to meet you. If you're up to it, turn around and use the narrow canyon here to pick off those Drones one by one.

Drop a Pipe Bomb near the cracked wall to blast open a passage into an eerie cave. Activate your NVGs and splatter anything that moves in here. Face the familiar Monolith in the center of the cave. If you're NVGs are still active, you'll see a sign on the crate near the wall that tells you to jump into the Monolith. Do it, jump, and you'll be teleported to the Exit area. Don't waste time fighting the Octabrains and Slimers here. Fire an RPG round high on the wall near the right side of the slime trench, and a section of the wall explodes. Jump into the hole, and you'll find the secret Exit to Lunatic Fringe, this episode's second secret level. Hit the atomic symbol to go for it!

Level 16 (Secret level) Lunatic Fringe

Use the switch behind you to open the door ahead. It's very quiet for now. Take advantage of it by jumping across and getting the RPG in the red alcove. Continue around the room to your right.

Don't kill the babes here, unless you want to face two more enemies for each babe you kill.

Clear away all the enemies, and grab all the goodies in the trench, Return to the start and assess your surroundings.

If you took a look at the map as you walked around you probably noticed something strange. There is only one large ledge with two switches flanked by babes shown on the map, yet you saw two! You're not seeing double--well, maybe you are. This is actually the same ledge both times, but with a different background panel and surrounding textures. Shoot the switches near the babes with your pistol. This opens several panels in the central structure.

There are three Battlelords waiting for you inside the central structure. There are also some Enforcers and Assault Captains inside as well. Use the same tactics you've used before--lure them out, use your Devastator, RPG, and Chaingun to finish them off. Don't take on all three at once--you'll lose that battle. Now that you've finished them off, you can collect the rest of the items inside at your leisure.

To exit the level, return to the ledge with the map panel of the US behind it. Jump across to the ledge inside the central structure. On the wall to your right, there is a hand (or rather alien claw) switch. Push it, then take a look out the window nearby. You should see that a panel (not the map of the United States, but a totally different picture of some alien world) has opened, and a shrink ray is firing from it. Look out the opening between the two windows, and you'll see the map of the United States looking just as it did before you jumped over. Makes your skin crawl, doesn't it? Look out the other window, and you'll see the correct panel, shrink ray and all. Jump out either window (don't exit via the central one--you won't be able to reach the Exit) and hop onto the ledge. When the shrink ray hits you, enter the small opening and bash the Exit switch to leave.

Level 17 Overlord

Swim out of the tunnel you start in and kill the Octabrains in the central pool. Enter the tunnel to the right of the one you started in to find some Shotgun Shells. A force field in here keeps you from going deeper into the tunnel. Return to the main pool and push the red hand print on the wall. The center structure opens to reveal some Atomic Health. Grab it, and surface.

You will be attacked by Captains as you surface, so fight back to clear your immediate area, then hug the red pool wall to find a secret passage that leads to some more Atomic Health, Armor, and Freezethrower Ammo. Jump out of the pool and finish off the Captains and Enforcers along the ledge. Walk around the room until you see a panel with a space scene on it. The four round circles are switches. From left to right as you face them, activate switches one, three, and four. This lowers the pillar in the center of the room. Jump across to the pillar and you'll hear a secret door open in a pillar nearby. Jump down and enter the pillar to get an RPG. To the left of the switches you activated is a door with a hand switch beside it. Activate the hand switch to open the door.

Ready to face the Overlord? You can blow out the large, circular air vent located nearby, and access the central shaft. Ignore the Octabrains here and grab the Atomic Health before you drop down to meet the Overlord.

As you follow the hall beyond the door you opened, you'll run across some Octabrains. In the battle with him, you'll probably blow up the two bombs near the wall, and reveal a Portable Medpack inside the corner. If not, blow them up and get it. Enter the door at the end of the hall. Fight off the Slimers and Assault Captains and work your way down to the stream. Below you'll find some Octabrains, a Medpack and a Holoduke. The underwater tunnel leads back to the force field near the start (there's a switch on the right that will de-activate the force field). Get the Chaingun Ammo here, and surface again.

Walk up the ramp on your right. then blow a hole in the left-hand wall to reveal two cases of Pipe Bombs. Continue up the ramp. The area across from you is infested with eggs and Slimers, and there are probably some Assault Captains flying around. There is also a secret Atomic Health in the waterfall. Obliterate everything with Devastator Missiles or RPG rounds, and hug the right wall as you jump down and walk across the stream. Blow out the air vent ahead and kill the Enforcer inside. You'll see a force field beyond that blocks your way. Continue up the ramp, blasting the Octabrain, Enforcer, and the Slimers at the top. In the corner behind the dead babes hanging from the ceiling, flip the switch, then return and climb into the blown-out vent below.

The force field you saw before is gone now. Use the tunnel to pick off the Octabrains in the shaft beyond as they fly by. If you don't have a Jetpack, jump onto the spinning blades and get the Atomic Health, then jump into the shaft to head for the Overlord's ship. If you do have a Jetpack, explore a bit before leaving.

If you don't have a Jetpack, try making the jumps to the side tunnels anyway--it's worth the effort and if you fall, you won't get hurt. Prepare to meet the Overlord.

Shoot one of the bombs scattered throughout them, and they all blow up in a rather cool chain reaction. Collect all the items and ammo you can get and then set a trap for the guest of honor. Start tossing Pipe Bombs on the floor near the large door. Be sure you switch to another weapon between tosses, or you'll blow them all up too early. Leave yourself a clear path that leads from the hand switch near the door to a safe distance. Lay down every Pipe Bomb you have--they still won't be enough. When you're ready, use the hand switch to open the door and release the Overlord.

Beating the Overlord is definitely one of the toughest battles you'll face, primarily because the space you have to fight him in is so small. The best tactic is to jump into the pool of water. The Overlord will then follow Duke. From the pool it is possible to waste that dumb Overlord without tacking even one hit. Easy huh?

Level 18 Raw Meat

You begin on a rooftop overlooking the street below. There is a black panel on your right that opens to reveal a Devastator. Grab it, and blast the Enforcer who lands on the roof to assault you. Quickly jump in the pool on your left, and fight the Octabrains and Slimers underwater. Grab the Holoduke and Pipe Bombs, and swim into the connecting pool. Sharks are swimming around here. Before you enter the bar, jump onto the wall to your right, and drop down on the other side. Kill the Enforcer down here, grab the Atomic Health, and use a Pipe Bomb on the crack in the wall. Drop down into the pool after the explosion, and retrieve the Chaingun Ammo. Swim up through the outer pool, and then walk up and enter the restaurant.

As you enter the bar, step to your right to avoid the fire from the laser turret across the room. A door on your left opens to reveal another laser turret. Use a Pipe Bomb on it, then shoot the turret across the room. This area is loaded with hidden walls and secrets, so explore carefully. Grab the Shotgun Shells and Medpack near the ground turret you just blew up. Across from you is a statue of a Geisha. Jump through the gray wall directly to the left of her to find a secret area that contains some Chaingun Ammo and a Medpack. Across the hall, open the first blue curtain and get the Shotgun from the table. The jetpack is also hidden behind the secret wall. Identifiable through the lighter tone of white.

Enter the next dining room, and the table inside will lower. Crouch down and enter the crawlspace. In the chamber beyond there is a switch that opens a door to the main dining area. Activate the switch, then crawl back out. In the hall, push on the Exotica poster to reveal a Shrinker. In the last blue-curtained dining room, there's a Portable Medpack and a cracked wall. Drop a Pipe Bomb inside then back out before you trigger it. The resulting explosion blows out the corner of the hallway, and you'll find some Medpacks and a Shrinker Crystal in the flames. Don't miss the Night Vision Goggles on the hallway floor near the blasted-out corner.

Along the left wall there is a sign near the Café sign. Open it and jump inside to retrieve some Armor. Continue past the Blue Keycard panel and into the private dining room beyond. As you turn the corner, you'll see that the room is loaded with eggs and babes held captive. There are also explosive charges inside. Toss a Pipe Bomb inside to set off a massive explosion. Don't be tempted by the pick-ups placed over the wooden panels, these only set off sevceral Octerbrains. Open the gray door at the end of the room. Some Enforcers are guarding the Blue Keycard. Ventilate them, then grab the card. The switch in this room opens a door to the main lobby area.

If you open the cash register, four new teleporters open in the dining room. They connect to the small, blue-curtained dining rooms outside and the hallway near them.

Climb out the window and jump into the pool below. Shoot the Octabrains and Slimers here, then get the Red Keycard from the area near the barred door. Push the switch to open the barred door, and swim out and up. Re-enter the restaurant and head for the Blue Access panel near the Café sign.

Back inside the restaurant, unlock the blue door, and walk down the ramp inside. Pig Cops make a re-appearance here, so make 'em squeal and enter the club on your left. Explore the posters on the left hand side of the room. The one on the right as you enter. The Exotica poster hides a teleporter that takes you outside the restaurant to the top of the ramp. More Pig Cops will attack as you reach the stage, so be ready for them. Leave the club, and enter the sushi bar with its water conveyor. On the right side of the conveyor, past the partition, there is a small cabinet in the wall. Open it and crouch down to get the Night Vision Goggles inside. Turn them on, and you'll see a sign that says "Push Me." Get the Chaingun Ammo and Pipe Bombs revealed, then exit the cabinet. Push on the bloody hand print to open an alcove on your right that holds a Freezethrower. Jump into the air vent near the cabinet, and grab the Laser Tripbombs inside. You can reach the kitchen area from within the vent by blowing out the fan and dropping down, or you can walk around the corner and open the double doors.

Slaughter the aliens hiding out in here. Close the doors and get the Armor. The Red Cross panel near the walk-in meat freezer hides a Medpack. Open the walk-in freezer door and get the Shotgun Shells and Medpack inside. Also, push the small section of the wall above the grill to open a concealed alcove containing a Jetpack. Once you're all done in here, follow the hall to the left. Several Captains attack you from the dishwashing station. Kill them, then jump inside the conveyor belt to find some Atomic Health. More Captains will spawn, along with an Enforcer. Wipe them out, then walk toward the wall of bottles across from you. The shelves on your right rise up when you push them to reveal two cases of RPG Ammo. Stock up and walk down the ramp to your left.

There are two Pig Cops lurking on your right below, so lob a Pipe Bomb down there when you're halfway down the ramp, and listen to the squeals of the Pig Cops you just decorated the walls with. Unlock the door ahead with the Red Keycard. Walk through the unlocked door and up the ramp beyond. An explosion rocks the building, blowing a hole in the wall. Kill the Enforcers that drop down on you, and then step through the hole. Through the crack in the wall you can see your next destination, the bank. Jump down into the hole behind the flames and hit the atomic symbol to exit.

Level 19 Bank Roll

There are some Pipe Bombs above you if you need them. Jump down and get the Shotgun on the ledge below, then open fire on the Pig Cops firing at you from across the street with something long-range and deadly like your RPG or Chaingun. Once they're history, jump into the dumpster below and get the Portable Medpack. There are also some Shotgun Shells behind the dumpster as well.

If you have a Jetpack, fly up to the ledge from which the Pig Cops were shooting at you. Grab the RPG and Shotgun Shells up there and jump down. If you don't have a Jetpack, don't worry--you will before the level ends.

Walk along the street. Two Enforcers will drop down from above, so finish them quickly. An RPV (Recon Patrol Vehicle) bears down on you from above, so take it out then clear the street of Captains and Pig Cops. If you enter the dark alcove with a garage door inside, the door opens and spits out another RPV and some more Pig Cops and Assault Captains. Don't enter the garage yet--instead, head for the front of the bank and the Cashpoint guarded by two Enforcers there. Get the Missiles near the cashpoint, then push on the cashsreen. Behind it is a Chaingun Cannon. When exiting a Assult Commander will be waiting, so have that RPG on the ready.

Jump onto the wall surrounding the ATM and walk along it. You'll find some Armor, Laser Tripbombs, and some Atomic Health. Jump down to street level again, return to the dark alcove with the garage door, and enter the door. Above the soda machines on your left is an Atomic Health. There are Pig Cops around the corner, as well as some RPG Ammo on top of the candy machine. You'll find a lift here that will take you to the office upstairs. Four Enforcers and a Pig Cop are standing guard inside, so pound them with Chaingun fire or RPG rounds. Behind the desk is a switch that opens the picture on the wall to reveal a Devastator. Grab it, then get the Freezethrower Ammo and the Blue Keycard from beside the desk.

Shoot the two laser turrets outside the bank entrance, then enter the bank. Shoot the red switch on the wall to your right with your Pistol, which opens up a secret area behind the pay phones that contain a Holoduke. Walk around the corner and start clearing the lobby. Watch out for laser tripwires near the teller windows. When you're through, walk through the carnage to the back of the room. There is a switch behind the desk that opens the back door. Activate it, then jump into the picture behind the desk to get a Jetpack and some Medpacks. Jump down and enter the door.

Clear out the room beyond, wiping up the Enforcers here with your Shotgun or Submachine Guns. There are three switches behind the desk--activate all three of them. Then turn to the switch nearby, and switch it so that all three "bars" are lit on it, which will open the door to your left. This part is a bit tricky, and if you don't watch out, you'll get yourself crushed. The Red Keycard is on a ledge high above the room with the giant tumblers inside. To get to it, you have to turn the tumblers in the proper sequence. Jump up on the first pad you come to and get the Protective Boots. The walls of the tumbler will rotate to reveal a path to the next tumbler. Jump up on the pad marked "Beta" to rotate it. Run through the right hand gap in the wall, and across the one marked "Delta." Jump up on it, and it will rotate. The elevator that's your destination here is only accessible for a few seconds, so try rotating it once or twice to get your timing down, then make a run for it through the left-hand gap. Activate the elevator and ride it up to a narrow passage where the Red Keycard is defended by some Pig Cops. Convince them you'll take good care of it and hit the switch on the wall to your right to get the Jetpack and Pipe Bombs. Hit the other switch on the wall here and jump down into the gap below. You should be inside a tumbler marked "Gamma." Toss a Pipe Bomb near the red crack in the wall to blast a hole through to the room you started from.

Use your Red Keycard to unlock the vault. There are two Battlelords inside, so use the doorway as cover while you rain RPG and Devastator fire on them. If you're lucky, their fire will kill all the Octabrains and Troopers in there with them. If things get too hot, shut the vault, but be prepared for a Battlelord to sneak out after you. Once you have the vault cleared out enter it and look to your right. If the wall there doesn't have a hole blown in it, do it now. The exit is located through the opening on your left. Walk down the exit corridor, and grab the Portable Medpack before you leave the level. It's doubtful you'll be banking here anytime soon, so take some time to find any items you left behind as well.

Level 20 Flood Zone

As you start the level, turn around and get the Scuba gear and Medpack in the panel behind you. There is also an RPG on your left before you reach the water. Jump into the water and ride the falls down. The cliff wall on your right has a crack in it near the vines at the bottom. DON'T Blow it open. It is a secret but all you'll find are a few pick-ups and an army of Octerbrains. The pick-ups just aren't worth the risk, you have been warned!

Do your best to conserve your air supply as you explore. Surface when you can, but beware of Sentry Drones and Octabrains floating over the surface.

In the main channel, swim around the building until you come to a small tunnel in the cliff wall ahead. Enter the tunnel and grab the Atomic Health and RPG Ammo as you kill the Octabrains inside and swim up to the surface. Climb the short falls then kill the Assault Captains on the landing ahead. Grab the Chaingun on the roof of the sunken building, then climb up the cliff face until you reach the Blue Keycard. Behind the Blue Keycard is a walkthrough wall, though there is nothing inside (it's a secret area). Jump onto the roof of the building below (or climb down). Take the opportunity to launch some RPG rounds at the Enforcers on the distant rooftop. Jump off the edge where the Chaingun was and turn around underwater. You'll see the Blue Keycard door below you on the same building. Start shooting once inside. Several Octabrains will swim over to meet you. Get the Shotgun Shells and Missiles here. It's a bit too late to rescue the Babes rotting here, so let them rest in peace (or pieces as the case may be). There is a Freezethrower, some Scuba Gear, and a Portable Medpack along the light coloured ledge. Once you have them, look for the Yellow Keycard on the floor in the center of the room. Grab it, and swim out the door.

Shooting any of the captive babes in here will cause two more Octabrains to appear. You don't need that headache, so use your Chaingun or something more accurate than an RPG to take out the Octabrains.

Leave this building, and swim back to the waterfall at the start of the level. Near here one can see an open window, enter this room and find the the yellow key lock. Unlock the door and head for the roof. Open the door at the top of the stairs, and start shooting. Once the area immediately around the door is clear, look for a ledge to the right of the Yellow Keycard door. Climb it to find some Atomic Health and, in a hidden panel behind it, a Jetpack. Activate the Jetpack, and fly around the edge of the building to collect the Atomic Health and Shrinker that are on a ledges beyond the edge of the building. If you jump on top of the air conditioning unit, a trio of Assault Commanders will fly at you from a hidden alcove across the water. Dodge them, and sink them before they sink you. Now go back inside the stairwell and take the submerged stairs all the way to the bottom. Kill the Octabrains guarding the room, and then activate the switch near the windows to open the metal shutters. If you need a Holoduke, there is one here for the taking, as well as Laser Tripbombs on the desk and Steroids in the broken elevator. Swim out into the main channel, then across to the submerged marquee, which is now higher than it was, revealing the Red Keycard at its base. Get the card and surface.

Use your Jetpack to reach the top of the marquee, where you'll find some Atomic Health.

No Jetpack fuel? Then swim around and climb up onto the ledge you found the Blue Keycard on. Jump into the dark alcove ahead and climb the slope. This brings you out on the roof above the marquee.

Get out of here quickly, because there's a Battlelord across the channel that wants you dead. Fly up to the roof and avoid his attacks. Hammer him with Missiles until he's dead. Assault Commanders from across the water and Sentry Drones here on the rooftop also throw all they've got your way. Keep moving and use the opening in the cliff for cover if you need to. When things calm down a bit, approach the Red Access door. Before you enter, fly down to the ledge below and kill the Enforcers waiting for you. Jump into the window to the right to get some Chaingun Ammo. In the back wall on the roof are some Missiles and RPG Ammo. Now you're ready to enter the Red door.

There are three Enforcers inside, so enter with guns blazing. Push on the "Hard Hat Area" sign on the crate to your left, and a secret passage opens in the crate, revealing a Medpack and two Enforcers. Quite a price to pay for a little health, so don't do it if you don't really need it. Continue, and you'll find a pool with Octabrains guarding it. Finish them off, then follow the stream to your left. Grab the Missiles and RPG Ammo near the hole in the wall ahead, then kill the Octabrains inside and enter the tunnel. Walk down the tunnel to your right and jump over the deep hole across the center of the tunnel and get the Atomic Health on the other side. The hole you jumped over will drop you into a shallow pool, and the Exit is on a landing nearby. Bash the atomic symbol and head for the next level, watching the turret gun on the opposite landing.

Level 21 L.A. Rumble

Grab the Medpack and Shotgun Shells near the start, as well as the Pipe Bombs at the other end of the tunnel. Jump out through the hole in the tunnel's right side after firing a round or two at the Pig Cop standing outside. Walk to the end of the tunnel and turn around. Lay a Pipe Bomb at the cracked wall and blow a hole in it. Inside you'll find a Freezethrower and an easy way up to the ledge above. Once on top, kill the Enforcers up here and jump on top of the air duct to get an RPG and some RPG Ammo. Stay on top of the duct and look to your left. You should see a window ledge you can jump across to. Do it, then jump up to the next higher ledge. Walk along the ledge, collecting two Freezethrower Cells and a Medpack.

During the outdoor portion of this level, you will be taking fire from Pig Cops, Enforcers, Captains, and Troopers on ledges far away from you Your best shot at avoiding them is to use your RPG to take them out as they start taking shots at you. Clearing all the ledges would be ideal, but it doesn't matter which ones you kill first. Just don't leave the snipers alone indefinitely, because you can still take significant damage even at long distances.

Run and jump to the circular ledge (or the palm tree first, then the ledge), then collect the Armor to your left. Turn around and walk along the ledge, killing the four Pig Cops and picking up any ammo etc. Jump down onto the ledge below, and you'll trigger an earthquake. Get the RPG Ammo and Armor down here, then walk down the hill. Blast the crowd of Pig Cops ahead and collect the Pipe Bombs and Medpack lying in the street. There is a Shrinker on the ledge above, but you'll have to use your Jetpack to fly up to get it. Unless you need it badly, don't use your Jetpack for this--you'll wish you had it later.

Enter the open door to the clinic and wipe out the Captains behind the reception desk. Get the Night Vision Goggles and Medpack from behind the counter. As you leave the reception booth, push the right wall to reveal an alcove containing Missiles. Now head for the examination room. Get the Blue Keycard on the bloody examining table, then open the Red Cross panel to get some Steroids. Behind the short cabinets along the wall there is a tunnel. Push on the far left cabinet (the one under the knife), then crouch down to enter the cubbyhole on your right once it appears. You'll find some Atomic Health in the short passage. Kill the Enforcers who have spawned out here.

Toss a Pipe Bomb at the crack in the wall to blast a hole through the wall near the blue keycard. Climb through the hole, and you'll emerge in the hall behind the Blue Keycard door. Open the blue door if you want, but you're already where you need to be. Use your Chaingun to down the Pig Cops patrolling the halls. There are two elevators here, but only one (the one directly in front of the Blue door) works. Inside the other shaft, you'll find a Devastator at the bottom. Use the working elevator, and ride it up to the top. As you step out of the elevator, you'll be attacked by Assault Captains and a laser turret. Blast them all into tiny pieces. An Assault Commander is in the defunct elevator shaft, so take care of him as well. Walk around the corner, and you'll walk out onto the building's roof. Around the corner to your left is a crowd of Captains--behind them is a Portable Medpack. Shoot at anyone who shoots at you, then take a look at the ledge below the movie of the girl across from you. Back up, and take a running jump (use some Steroids just to be sure, although you can make the jump without it) and land on the ledge below her. There is small ledge to the upper right that has two Atomic Health on it--try jumping on the ledge from the roof. Now finish off the Enforcers and any Captains sharing the ledge with you. When you're left standing alone, climb to the highest ledge near the screen. Look up, and you'll see a set of ledges you can jump up to. Climb them, then make the jump into the tower's window.

This office is packed with Captains. Open fire with your Chaingun to clear the room in a hurry. Once they are gone, get the Holoduke behind the desk in the corner. Walk up the stairs and shoot the Pig Cop at the top. Once upstairs, take a left as you reach the top and push on the picture on the wall to reveal some Missiles. The cabinet across the room contains some RPG Ammo. Load up and grab the Red Keycard and Jetpack from the top of the book shelves. Walk behind the desk and activate the switch there to open a secret panel on your right. It's crowded inside, so use an RPG round or Devastator Missiles on the occupants. Enter the small room and use the Red Keycard. Push on the bookcase next to the Red Keycard pad. The bookcase lowers to reveal a teleporter. Step into it to be teleported to the Exit room. Hit the atomic symbol to exit.

Level 22 Movie Set

You start the level just outside the box office of the theater. Turn around and approach the box office. The window opens, and some Pig Cops and Enforcers open fire on you. Take care of them, then walk around the corner to your right and kill the Enforcers near the phone. Get the Blue Keycard and return to the front of the box office. Push on the left-hand cash register, and then run around the corner to catch the panel across from the soda machine before it goes back up. Behind it there are three Atomic Health. Once you have them, grab the Night Vision Goggles from the top of the soda machine and head for the street again. Before you use that Blue Keycard, investigate the scene of the helicopter crash. Work your way through the wreckage until you can stand on the buckled asphalt and jump onto the wall surrounding the crash site. Jump from the wall to the tiny ledge in front of the billboard, then step inside the billboard via the large triangle on your right. Get the Atomic Health and walk upstairs to get a Freezethrower and some Missiles. An Assault Commander starts pumping rockets at you while you're inside the billboard, so get let him have it with a few of those Missiles you just found. Jump back down to the ledge around the crash site. That's it for outside. Head for the Blue Keycard panel near the start.

There are Enforcers and Pig Cops inside that are out to end your tour. Once you have them under control, jump onto the lowest crate in the stack near the door, then up until you reach the top. Step onto the crate in front of the air vent, and you'll open a secret panel in the larger stack of crate on your right. You'll have to have a Jetpack to get inside the small area revealed, but that's the least of your worries--there are four Sentry Drones inside the crate, and you just let them out. Nuke 'em, then get the Devastator inside (you may have to re-trigger the door from on top of the crates). The air ducts in Movie Set are quite useful. Climb back on top of the crates and shoot out the vent up there. Crawl inside and take the second left, killing the Slimers hiding here as you work your way around the room. Using either the second or third vent you come to, blow it out and jump down onto the crate with Atomic Health on top. Now jump down into the room below, and open the door on your right.

Most of the action here happens on the other side of the brown wall to your left. Kill the Pig Cops and Enforcers on guard and walk to either end of the wall. Start pumping RPG rounds toward the Enforcers and wandering Pig Cop at the center of the area as soon as you clear the corner. When all is clear, grab the Yellow Keycard, the Jetpack, and the Chaingun Cannon in the center.

Go to the low end of the partition wall, and jump up onto it. Walk up the wall to get the Atomic Health at the top. Jump down, and take a look at the fake building here. Push on the right side of the graffiti strip to open one wall of the structure. This reveals the exit to Tier Drop, the first of this episode's secret levels.

This is one of the few cases where leaving via the secret exit before exploring the rest of the level makes sense. If you stay, you'll have to face a Battlelord here before it's all over, and there are plenty of items in Tier Drop to make up for what you miss out on in the rest of Movie Set. If you decide to stay, head for Shipping and Receiving and open the Yellow Keycard door.

Blast the two Enforcers on the lower level. If you use explosives, or if you shoot the fire extinguisher, the blast on the right side will also destroy a portion of the wall, revealing some Atomic Health. The wall in front of the cockpit is a walkthrough wall. Behind it are a Jetpack and a Shrinker. Get them, then walk into the cockpit. Inside you'll find an RPG, a Shrinker Crystal, and the Red Keycard nestled into one of the command chairs. While in the chair, push the screen above you and a panel opens across the room on your left to reveal some Night Vision Goggles. Leave the set, and head for the Red Access door in the other room.

Activate the switch on the panel to your right panel (which opens up the regular exit back in the movie theater), then jump on top of it to retrieve some Laser Tripbombs and some Night Vision Goggles. Walk around behind the video monitor and open the door behind it to get some RPG Ammo. Leave the room, but don't open the large garage door here. Walk through the rooms to the shipping room, and then hit the street. You've got plenty of area to fight the Battlelord, so use it. Take to the air and drop Missiles and RPG rounds on his head. Another good tactic is to play cat and mouse with him by running from door to door inside, popping out to thump him when he's looking the other way. Once he's dead, go ahead and exit via the Secret Exit to go to Tier Drop.(or the normal exit for Rabid Transit).

Level 23 (Secret level) Tier Drop

Once you open the door to enter the level, take a right and jump up to the ledge ahead. In the corner there are two small panels, and a large one between them that reveal all sorts of goodies (see map for details). Get what you need, then run to the next corner down the hall and repeat. Once you've completed the circuit, and are back near the start, you're ready to go. You've probably noticed that the inner courtyard appears different from every side. If you choose, you can slug it out in every "courtyard," but you'll use up all your new-found ammo (and more than likely die in the attempt). If you choose to do so, then return to your starting position and take the tour in Point 2. If not, refer to Point 3 below.

The center of this level is a sort of dimensional gateway. Don't worry about how it works--just deal with it. If you are in the mood to clear out Tier Drop, then go for it. The "courtyard" across from your starting position holds tons of Troopers that come out after you enter the center structure. Walking counter-clockwise brings you to a courtyard with a tiled stone floor, hordes of Pig Cops, and three Battlelords. Just walk on by if you're not up for this major battle. The next courtyard contains most of the Octabrain army--this one can get really messy, so think twice about entering. Finally, you'll come to an evil-looking courtyard with a large structure in the center with doors on it. This one has Assault Commanders lying in wait for you, but you'll have to come here eventually--that structure in the center hides the Exit.

The award for the most challenging "courtyard" is a toss-up. They're all tough, but especially the rocky Octabrain infested one and the one with the three Battlelords inside. If you use up all your ammo, don't say you weren't warned--you're really better off exiting this level as soon as possible to continue your mission.

Whether you decided to leave or fight, you need to end up in the red-mantled "courtyard" to the left of your starting position. Ignore (or at least try to ignore) the four Assault Commanders around the outer edges, and climb up to open one of the doors on the center structure. There's a Battlelord inside, and although it may seem foolish, step inside the room and pound him with RPG fire. When you do, the door will shut, blocking out the Assault Commanders outside, and it'll just be Mr. B. and you to the death. Six RPG shots, and the Battlelord is history. Use the Atomic Health near the Exit symbol if you need it. If you followed the advice to come here once you grabbed all the items/ammo you needed, you're leaving with a full backpack. If you fought your way through every "courtyard," you may only have the Pistol on your hip, but you can wear it with pride. Bash the atomic symbol and exit to Rabid Transit.

If you choose to try and wipe out every alien in the four "courtyards," you'll want to use the four jump-in teleporters in the corners of each to get around quickly. Think of them as doorways between the four dimensions that each "courtyard" represents, and jump in to go to the one you choose (their textures match those of the "courtyard" they'll take you to).

Level 24 Rabid Transit

Grab the Shotgun near your start position and walk through the turnstile. The magazine/bookstand ahead is swarming with Troopers, and it's protected by two laser turrets as well. Blow it all away, and get the Chaingun Ammo on top of one of the shelves. Press the cash register and one of the bookshelves will lower, revealing some Night Vision Goggles. Don't miss the Pipe Bombs near the turnstile. Pig Cops will swarm you from the dark platform to the left of the stand, so whip around the corner and stop 'em in their tracks. This area is crawling with more Pig Cops, and the platform is booby trapped with laser tripbombs, so proceed with caution. Trigger the traps with Pipe Bombs or RPG fire to get them out of the way. The huge billboard of Duke near the subway's endpoint slides up when you push it to reveal a Chaingun. One of the candy machines has a special surprise inside--a Pipe Bomb. Activating the machine also reveals an Atomic Health.

The subway train should have come through the station at least once while you searched the platform. If you took care of the laser tripbombs earlier, step onto the train when it returns. Grab the RPG in the center of the car, and move to the outside edge.

You'll notice a small panel outlined by blue lights. If you jump off the train and walk back to it, it will rise to reveal a Devastator hidden in the wall.

Push the Jump and Forward buttons, and you'll leap onto a red platform crowded with Enforcers and Pig Cops. Battle your way through the crowd and get the Blue Keycard in the center of the ledge. Wait for another train to come by and hop on. Stay on the train untill a platform with the Blue key card lock appears. Clear the platform of enemies and activate the lock.

Once you've unlocked the doors, the wall slides up, revealing a platform with several Pig Cops lying in wait for you. Kill them, then jump on top of the rubbish bin and push the ad behind it. The sign rises to reveal some RPG Ammo. Continue around the corner to your right, and you'll see some stairs ahead with a Battlelord lurking at the top. When you fire your RPG at him, the whole place explodes and a hole is blown in the wall overlooking the platform. Go back to the platform and climb in the hole--if you use the stairs, another Battlelord spawns at the bottom, effectively trapping you. Break out the RPG or Devastator and mop up through the hole in the wall. When all seems quiet, go inside and collect the Atomic Health, Missiles, and the Red Keycard. Now go to the bottom of the stairs (by using the hole in the wall) and push on the wall there. The wall will slide up to reveal an alien chamber. Push on the switch near the screen to open a side chamber with captive babes being tortured. Load up and head for the subway platform.

The Red key card lock is opposite the platform where Duke found the Blue key card. Enter, but watch out for the Battlelord and Assault Commander at the bottom of the stairs. Use the stairs to hide behind as you pummel him with RPG rounds and Missiles. When he bites the dust, beware the Assault Commander he left behind to carry on the fight. When all's clear, fire an RPG round into the crack high up on the wall near the bookcases. Jump into the hole, then jump to the top of the bookcase. As you walk toward the Atomic Health at the end of the bookcase, the wall on your right slides down and reveals a room guarded by two Enforcers. Once you've taken care of them, grab the Chaingun inside and jump down. Don't miss the Missiles between the two bookshelves. Now toss a few Pipe Bombs into the pool to take care of the Octabrains below, then dive into the pool. There is a Shrinker at the bottom. Swim through the small tunnel and you'll surface near the Exit. Hit the atomic symbol to exit.

Level 25 Fahrenheit

Get the Medpack here, then push the dumpster out of the way, and climb onto the wall ahead. Kill the Captains and Pig Cops below, then jump into the stream. When it carries you down stream far enough, submerge and attack the Octabrains swimming around down here. There is a Shotgun and some Shrinker Crystals below, so bring them up with you when you surface in the connecting pool. You should see the Blue Keycard on the landing dead ahead as you surface. Grab it and the Portable Medpack and Shotgun Shells and dive back into the water to return to the courtyard. Walk down the ramp and open the Blue Keycard door.

Walk ahead and turn right at the bottom of the ramp to reach a large, open area with crates stacked in it on your right. This place is loaded with aliens, including several Sentry Drones, Captains, and Enforcers. Kill them, climb the crates, and get the Atomic Health on top of the tallest crate. Jump from the crate to the ledge near the windows where some Pig Cops are taking pot shots at you. Grab the Portable Medpack in the corner and enter the apartment through the windows. Blast any surviving Pig Cops inside, and use a Grenade or Missile on the cracked wall on your right. The explosion releases two Assault Commanders, who drop in to see what's going on. After they're gone, push on the picture behind the sofa to reveal a Freezethrower flanked by spinning Laser Turrets. There are some Night Vision Goggles in the bookcase on your left, and around the corner is another shelf full of bottles. Destroy these and then walk through the wall, behind which is a Portable Medpack. Grab it if you need it, then get the Steroids on top of the other shelf in the room.

Jump out the window, and use the crates to jump over the wall near the fire station. Get the Holoduke atop the fire truck, then blow a hole in the wall to your left. There is also a Portable Medpack behind the first aid symbol if you need it. To the left of the stairs are some Shrinker Crystals. Walk up the stairs, collect the Atomic Health and turn right to be confronted by some Assult Commanders. There's a switch on the right-hand wall of the blasted out area ahead. Jump over to it and activate the switch. The circular wall surrounding the fire pole lowers. Jump onto the platform to get the Yellow Keycard. Jump down into the garage near the fire truck and leave the station. Head for the entrance to the television station, and use the Yellow Keycard to enter.

As you enter, be aware that there are Enforcers on the stairs inside. Take a sharp right at the top of the stairs and walk along the wall until you reach a control area with a Devastator on the console. Get it, then continue down the wall. Open the very well-disguised door on your left that hides the space behind the console and get the Red Keycard. Head for the top of the stairs again, and open the double doors. Ooops! Looks like you've interrupted a filming in progress. Too bad no one will live to finish it! Jump behind the curtain and get the Freezethrower Cells and Atomic Health there. As you leave the room, turn right and open the door to reach the roof and some Shotgun Shells and a Shotgun. Take out any Assault Captains flying around up here, then re-enter the building. Walk down the stairs and head for the landing where you found the Blue Keycard earlier.

You're almost done now. The Red Keycard panel is located on the landing above the pool you dove into to find the Blue Keycard. Swim to it, then unlock the door. Don't open it yet--there are two Battlelords and some friends beyond the door. Lay some Pipe Bombs down just outside the door.

Once you're ready, open the door and back into the pool. The Battlelords should see you and walk forward enough to set everything off. If they don't, then fire a round at all that ordnance from the back of the pool. Use the pool for cover, diving underwater after every shot. Eventually you'll surface and they'll be dead. Enter the chamber they were in and hit the switch to get an RPG. The back wall should have blown up, but you may need to give it some help. Climb the shattered wall and you'll see the Exit tucked away in a hole in the back. Collect the Medpacks stashed on the ledges near the Exit, then jump in and hit the atomic symbol to leave Fahrenheit.

Level 26 Hotel Hell

You begin in a hole in the wall outside the hotel. Climb out to the street, and jump up onto the wooden wall ahead to get the Shotgun. Expect an assault from the Pig Cops on the other side, including the one guarding the Portable Medpack in the dumpster. Shoot anything that moves on that side of the wall, including the Slimers that crawl of the rubbish bins if you shoot them. Use the wooden wall (or dumpster) as a stepping stone to jump up to the ledge above. Kill the first one, grab the Steroids behind the fan, then jump onto the fan to reach the next ledge. The Blue Keycard is at the end of this ledge, in addition to some Shotgun Shells. Pocket them and jump back down the way you came up. Unlock the door and enter the Hotel.

This is service? Forget about asking the concierge for a tee time--you've got work to do, Duke. The lobby is a killing ground for Pig Cops. Wipe them out as you enter, and enter the bathroom on your right. Collect the Missiles, Medpacks, and RPGon the floor and leave the bathroom. Ignore the Atomic Health you can see under the stall--we'll get that later. There's a Shrinker Crystal on top of the soda machine in the lobby, and if you turn right after you pass the soda machines, you'll enter a passage that takes you to a side entrance. The opening ahead is a back door entrance, and two RPVs are sailing around back here. Ground them and revoke their pilots' license to live. Walk down the ramp and around the front of the hotel. There are Pig Cops and Enforcers shooting at you from two windows across the street. Launch RPG rounds at them, and then jump through one of the windows to enter the room beyond. Once you've emptied the room, push on the picture on the wall to reveal the Yellow Keycard. As you get the card, an Assault Commander will make his move to cut you off. Bring him down, and head for the front door.

Fire up your Devastator as you enter the front door --a Battlelord is waiting. Let him have a few Missiles to eat, and your way will be clear (at least for a moment or two). Another Battlelord with an Enforcer will come from your left. Use the same tactics on him and use the front desk for cover. Behind the front desk there are some Shotgun Shells, a Portable Medpack (behind the First Aid panel), and some Armor hidden behind the light-coloured strip in the left hand set of mail boxes. Activate the switch on your left as you leave the front desk, and get the Night Vision Goggles from the secret place behind the desk. Use the Yellow Keycard to open the elevator and get in and take a ride upstairs.

Apon leaving the elevator attacks will come from all angles so come out firing! Grab the Holoduke behind the wine rack and take a quick look at the shark pool. Nice fish, huh? Behind the bar there's a secret panel between the two cabinets full of drinks. It slides up to reveal a Medpack, Scuba Gear, and some Pipe Bombs. This passage also leads to an entrance to the shark pool. Go swimming in it, and kill the sharks. Get the Freezethrower in the pool here, then return to the bar. Before you leave the bar, open up the two refrigerator to grab some Medpacks

Jump in the pool and finish off the Octabrains below. When they're dead, use a Pipe Bomb to open up the crack in the pool wall (they should really get this stuff fixed). The resulting tunnel enables you to swim up into the bathroom stall and claim the Atomic Health you saw earlier. Swim back to the pool, climb out, and step up on the ledge overlooking the other buildings. Several Enforcers are shooting at you from the building across the street. Use RPG rounds to annihilate them. The room they were in leads to the regular Exit from Hotel Hell. If you want to leave now, fly over and jump into the air vent there and you'll find the Exit.

Otherwise, continue exploring. Grab the Night Vision Goggles in the corner and shoot the two fire extinguishers on the wall. Step out onto the ledge outside to get some Missiles and two Atomic Health. Several Pig Cops in their RPVs and an Assault Commander will attack you while you collect the goods. Use your Chaingun on them to avoid accidentally blowing yourself off the ledge. Step back inside and continue searching the hallway. The first secetary is activated by the fake fire extingisher that is situated on this floor. Ckeck them all out and the tell tell signs shouldn't be too hard to spot.

Open the door opposite the hole you blasted in the wall and kill the Pig Cops and Enforcer sharing the room. Get the Grenades on the dresser, then jump through the air duct (or go out the door and open the next one) to find another room with a captive Babe inside guarded by Assault Captains. Rescue the Babe and get the SMG Ammo and Medpack nearby. Leave through the door and walk down the hall.

Step into the waterfall that feeds the pool, and you'll be teleported to a small canyon with a cavern beyond. Get the Freezethrower near the falls, and then push the red hand print to open the cavern. Deep within, you'll find a pedestal with some Atomic Health on it, as well as the remains of Indiana Jones. Looks like he ain't raiding much of anything anymore. Take some Steroids, grab the Atomic Health, and run out the cavern entrance before it collapses on you. The secret exit is hidden on your left behind the palm trees as you leave the cavern. Walk over and pound it to go to Freeway, the last secret level in the game.

Level 27 (Secret level) Freeway

You start Freeway in the Octabrain infested sewer. Submerge to get rid of them and use a Pipe Bomb on the wall behind you. You'll find some RPG Ammo and some Atomic Health behind it. Turn around and swim down the channel. You'll have to swim underwater to make it through the grating ahead. Several more Octabrains are in this section of the tunnel.

There's an RPG underwater at the end of the tunnel. Get it then surface. A Sentry Drone tries to take your head off as you surface, so dive back down quickly to avoid it. Jump onto the ledge along the sewer and kill the Pig Cop. Behind him there are some Laser Tripbombs and Armor. The wall between the two window slits is blastable. Fire an RPG round at it to give you a way out to the street.

You'll step out of the sewer into an underpass. It's pretty dark down here, so flip on your Night Vision Goggles if you have them. Get the Devastator across from you, but try to save its ammo for later. Shoot the Pig Cops and RPVs passing through. The rubbish bin near your entry point has some Atomic Health inside. Use the walls of the underpass to protect you as you shoot down the RPVs that swarm you. Once things calm down a bit, walk up the ramp that was to your left as you exited the sewers. Blast the Pig Cops in the street, and the ones on the ledge to your right. If you didn't destroy the rubbish bins in the corner, use them to reach the ledge and get the Steroids, Armor, and Missiles on the ledge to your right, then blast the ledge on your left (there's a crack in the wall) and jump up to retrieve the Portable Medpack.

Need to take a leak? Walk along the ledge to the end near the underpass. The window to your right opens when you push it, and you'll be able to climb into a bathroom with a Freezethrower on the cabinet. Grab it, then jump down--you can't open the bathroom doors from here. Cross back under the underpass, and jump onto the ledge to the left. As you enter the narrow passage here, an explosion rocks the building, so be ready to run back.

Don't rush out to the overpass beyond. Instead, fire some RPG rounds at the Enforcers you can see through the crack. A Battlelord is making his way up from the other end of the street. Take advantage of his slowness and jump up onto the wrecked building on your right. Drop into the hole above, and fight the Enforcers for the rights to a Keycard. Fly out of the hole, and drop RPG rounds onto the Battlelord until he's dead.

The Blue Keycard is in the upstairs office on your left. Fly to the office on your right. It hides the Red Keycard, which is really the only one you need to exit the level. In fact, if you enter the office with the Blue Keycard inside, two more Battlelords appear in the street below. That's enough reason to avoid that office. Wipe out the Enforcers in the office with the Blue Keycard, then fly across the street into the other office. Turn off the conveyor belts with the switch between them, and enter the room with the compactor. Turn around and put a few rounds into the striped panels behind you--they are walk-through panels and there are Enforcers sniping at you from behind them. If you need to, climb through them and get the Medpack and Pipe Bombs inside. At the other end of the room is a panel that hides the Red Keycard and at least five Enforcers. Open the panel and let fly with everything you've got to kill them all. Grab the Red Keycard, and jump out the window to the street below.

The window in the alcove across from the Blue Access Panel slides up when you push it. Enter the room to get some Missiles and a Shrinker, then walk around the corner. The stairs lead to a blastable door. Blast through it, and you'll be in the bathroom you visited before. Climb out the downstairs window, and head into the alley nearby. Use the Red Keycard to unlock the door here, and open it. Toss a few Pipe Bombs inside to take care of the Pig Cops there, which will also blow up the wall to reveal the Exit. Finish off the two Octabrains inside, and give the atomic symbol a smack to head for your showdown with the Cycloid Emperor.

If you have a Jetpack when you start the level, here's what you do: From the end of the sewer near the blastable wall, use the Jetpack to fly up through the manhole above you. Stay airborne, and fly into the office with the Red Keycard inside (it's on your left as you rise out of the sewer). Fight your way to the Card, then fly around to the alley (avoiding the Battlelord on the ground) and head for the Exit. Be careful not to be caught in the explosion of the Police car, and don't let a Pig Cop take you down. Fast enough for you?

Level 28 Stadium

Come out firing, and ask questions later. If you take a quick look around, you'll see that the stadium contains just about every item in the game. There is Atomic Health in the End Zones, and the field is peppered with ammo and weapons. You shouldn't have to use much of it if you came in here fully loaded. If you have a Jetpack, get airborne.

There is a blimp floating above the Stadium. Shoot it with a Devastaor or another powerful weapon and it explodes, showering down untold goodies onto the Stadium floor. There is a penalty to pay for this almighty mass of ammunition though--you will go down to 1 percent health.

In case you haven't got a Jetpack, there is one here. Be careful though, you're more likely to die in the attempt before you can reach it.

The Emperor dominates the center of the stadium. You can take him down if you have enough patience and can keep him in the center of the field. Fire up your Devastator, and begin circling him while still aiming at him, either on the ground or in the air. If you have a full complement of Devastator Missiles, it's all over, assuming you can hit him with them. Ignore the Troopers and Assault Captains in the end zone. In fact, if you get the Cycloid Emperor between you and them, their fire will help your cause. His missiles will miss because you are circling. Let loose with all the Missiles you've got, then switch to RPG rounds if he is still standing. Watch your range--you don't want to take damage from your own shots. Keep circling him and throwing everything you have at him. If he doesn't die yet, then switch to your Chaingun Cannon. Keep firing, even if you end up using just your pistol. You should have him worn down enough by then that you can finish him off. If you run out of ammunition completely, keep moving as you collect items to reload. After what seems like forever, the mighty Cycloid Emperor will fall and the planet will almost be safe once more, apart from the little problem left, called Cyber-Keith--but that's a different episode... Check out the cinematic ending to hear Duke's summation. Time for a little R&R, Duke. You've earned it!

Level: 29 Nightmare Zone

Entering this level you are faced with a bridge that leads to a large door, You can go though this door if you wish, but to get to the first secret you need to drop off the bridge.

Go forward over the bridge. When you get to the other end turn right and drop off the edge. Make sure you pull back against the wall You will land on a 30pt medi-pack. There are 2 drones down here. Move forward and get the other 30-pt medi pack. Get the devastator from the ledge then look for the crack in the wall just to the left of where you fell in. Use the devastator to blow up the crack. Follow the passage down and go in the door. STOP RIGHT INSIDE THE DOOR, turn left and walk up to the wall. Push it, Push the switch inside (this opens a teleporter to use later in the level) and then go up the lift. On the way out get the chain-gun ammo and 30pt-medi pack.

Now you're back at the beginning so go and open those doors. As they open you see two troopers, so go in shooting. The doors will close behind you. There are two gun turrets on ether side of you and one trooper. Forget these and run forward, but stay low and to your right, as there are two trip wires. Go under the first trip wire and get the shotgun. Then jump over the second wire, do a 180 and get the pipe bombs. Throw one near the trip wire and blow them up, then do another 180 and go forward shooting all the troopers. You will then get to another bridge. Fall into the water and pick up the pipe bombs. Climb out and walk in to the large room. Get the armour then look around. You will see a door, but you open this later in another location, so ignore it right now. Look for a small crack on the back wall and blow this up. This is the second secret. Go into the passage and get the RPG. Follow the passage through to a little room, which contains a pool - but also two drones - but forget them. Jump in the water and get the RPG ammo. Now get out of here; there is a 30pt medi-pack in this room.

Now head back across the bridge and stay to your left. By the ledge look up; you will see a small passage. Jump up onto the ledge, then jump into the passage. At the top turn right and jump out with your devastator ready. Go down the passage to your right and kill all the octabrains. Get the pistol and shotgun ammo and then go back to get the 30pt medi-pack. Jump over the stream, get the shotgun ammo and hit the switch. Now move quickly into the stream and jump at the end to land on the bridge at the bottom. Turn right, (there are loads of octabrains here but you can avoid them if you are lucky!). The door that you saw before is now open. Throw a pipe bomb in there and blow up the trip bombs. Enter the room and kill the two troopers. Now look at the floor. There are four touch pads on it. From the door, go to the pad in the far right corner. This needs to be done very fast, so if you don't get it first, try and try again. From here you need to run over the first pad, aiming to the opposite pad, then back to the third, then run to the fourth. After you hit it, jump up and through the doors.

Stand at the top waiting for the enforcers to group below you, then pipe bombs them. After this go left and at the end turn left into the passage and kill the enforcers. Then go down the passage and at the bottom kill all the remanding enforcers. Jump in the pool, swim down and shoot out the vent cover. Then shoot the switch, (this is part of a switch combination you need to finish later). Jump out, head forward and go under the arches in front of you. Turn left, kill the enforcers then go forward. The wall will open. Go in and turn right, then turn back. This is the third secret. Hang around until you see the trip bombs beams shining down the way you came in. Trip them and they will blow up at the other end and reveal a main medi-pack. Take the medi-pack then return to the main room. Now you have three options; we will do all three, but in the order we like to do them.

First turn right, then left, and get the pipe bombs, shotgun ammo and the 30pt medi-pack. Now head back out and turn left. Follow the passage until you get to the red door. Look opposite and you will see a crack, blow it up. Go in the hole. Kill the octas then jump in the water. Shoot all the eggs and slimes. Get the pistol and the shotgun ammo and then swim to the surface. Hop up onto the square platform. There are four switches in here, but you can only see three. Shoot the one on the lower right, then the one above it. Wait until the ramps are at the top. Look up and shoot the switch in front of you. As you rise up, turn to your right and when you can see the ledge jump over to it. Hit the fourth and last switch. This will open two things; first a room to the right with a drone, a 30pt medi-pack, and a gun turret. Forget these, it's more hassle than it is worth. The second is a secret later on. Now jump in the water and push the switch. Go in and get the steroids, kill the octa and the trooper. There is no need to follow this passage any further, as it leads to a room that has nothing in it. Go back and jump out, and follow the passage back to the main room. As you come out, jump up to your left and you will see a large room, which contains octas. Kill them, but don't go into the room yet. We have more to do. Stand at the entrance to the room. You can go left, but there is nothing in these rooms, so turn right, go forward and turn left. Go into the room ahead of you and shoot the two enforcers. There will be a vase to your right. Jump up onto it, look up and jump in the window. Go along the edge and at the second corner is the 4th secret. Open the wall, go in, get the chain-gun, two medi-packs and two lots of shrink-ray ammo. Now go around to the last corner, get the chain-gun ammo and jump off the edge into the water.

Get the shoot-gun. Swim in and down, ignoring the gun turret. At the bottom go into the room, get the scuba gear. Turn on the switch and swim out and up. Throw a pipe bomb into the second room and go in. You don't need to follow the hole in the wall if you triggered the switch behind the vent when you first came in. Turn the switch in here on. Go out and back. Down by the first switch there is a door that is now open. Go in and down. Now move fast! Turn right and avoid all the octas. Swim to the end of the two rooms. There are two short passages, the left has the blue keycard, and the right has a chain gun. Get the card, do a 180 and swim up and out of the hole. As you jump out, you will see two flaming pots. Shoot the one on the right, then shoot the switch; this opens the sixth secret. Go out either door, Shoot the pigs. Leave the lift, (down to the sixth secret) to your right. Now get the shotgun ammo from your right. Turn the corner; shoot the pigs and blow up the crack in the wall in front of you. Shoot the drone, and then go forward to the edge of the hole. Now head back to the lift, but just before you get to the lift, turn left and there are some pipe bombs. Go back to the hole, jump in, swim down and shoot the grill, then follow the passage to the end. Get out of the pool, shoot the pigs and follow the passage round to the yellow key card. Take your time here, because when you get the key card you open up loads of trip wires. Once you have got rid of them and the pigs, go back to the key card and get the atomic health. Now it's time for the fifth secret. This takes more than one try, but it can be done. Look at the switch to your right, turn it on, move back and go to the corner that opens up the hole in the wall. Go through it, turn right and there it is! Get the armour, open the door, and shoot the pig, then turn on the switch on the wall. This will open another wall. Go through it and you are now back at the lift for secret number six.

Go down in the lift and through the door. You will see three doors; the one to your left is all that matters. There is not much in the other rooms so it's up to you. Go into the room. Now, if you did the first secret you're fine. If not, you have to go all the way back to the main room, If you did, then all you need to do is go forward into the teleporter. This will take you to the blue door. Kill the enforcers, then open the door. Go in and the first thing you see is three doors and the yellow card slot. Go up to the slot, put the key in and all the doors will open. Turn right, go forward and shoot the enforcer. Go in to the corner and do a 180; a wall will now be open. Shoot the pig, go in and shoot the next pig. Now turn on the switch in front of you, turn left and shoot the switch there. If you move up to it you will be attacked by six enforcers. Now step back and blow up the crack in the wall. Go through it, STOP, do a 180 and get the devastator ammo and 30-point medi-pack. Now go out and up the stairs. Stop at the top, shoot the switch to your right and fall in the water.

You now have to wait for the floor to lower, then shoot the grill to get out. But don't forget the seventh secret. Shoot the other grill at the bottom of the pool, go in and get the RPG. Now head out of the pool, through the first grill and follow the passage. At the end swim to the surface and climb up the stairs, (you will see a switch under the water to your right; don't worry about it, it leads to the second secret). Now go to the top of the stairs, turn on the switch, jump over the drop, go down the stairs and we are now back at the three yellow doors. Turn left, go into the room, look over to the far right and you will see an entrance to a passage. Jump over to it. Once over there, shoot the enforcer, open the door; that's what all those switches were for. Get the red key card and jump back to the entrance. Move forward at the blue door, turn left and follow the passage till you get to some steps on your right. Move up these until you get to the top. At the top you will come to a window; drop out of this. Now go to the red door. Open the red door and follow the passage. When you get to the end take your time to kill all the octos.

This is the last section and it's in two parts. First, once you have killed all the octas move along the path, look to your left and you will notice an invisible path (remember Indiana Jones and the Last Crusade). Walk along this staying low, as there are trip bombs all along it. If you look down there is a path below that you can drop onto; this will take you some time but it is worth it. Once you get down there, kill the enforcers and head into the tunnel. This is the eighth secret. When you get the atomic health make your way to the wall at the end. Push it, then run back out to the path. You will see the ninth and final secret. At the other end there is an opening, run fast and you will get in there and get the goodies. Hop in the teleporter and it will take you back to the red door. Go back to the invisible path, cross it, hit the end of level button and that's that.

Level: 30 Trackside Tradegy

As you enter this level, you come face to face with two troopers; shoot them. Now get the RPG, pipe bombs, shotgun, medi-pack, and shot gun ammo. There are three ways out off here; right up a corridor, straight ahead or through the first secret passage. We will go through the secret passage. At the hole in the wall stand to the right of it, turn around and you will see a panel open up on the opposite wall. You have to move fast and jump into the opening. Once in there get the pipe bombs and go down. Now, this is not easy to explain but you need to follow the passage to the end. Jump up and you have a choice to go ether right or left. Turn left, run forward and land in the pool, swim down get the shotgun ammo, then swim down the passage. As you swim push the wall on your left all the way down and you will find secret number two. Go in and up and get the goodies. Now swim back down to the passage. You can go left but there are a lot of drones down that way and not a lot of goodies, so go right and return to the start of the game.

Now you can go down the corridor. Open the door at the end. This leads to another long corridor with three doors on your left. The first door has two ten pt medi-packs and one atomic health. The second has armour and three trip bombs. As you pass the second door the third one blows up. In the third room there are many troopers and a drone; kill them, enter the room and get a 30pt-medi pack and a chain gun. Come back out and you will see a fire hydrant at the end of the corridor; stand back and blow this up. Head through the hole that you have made and kill the pig and trooper. Move to the far corner and get the RPG ammo. Then follow the corridor past the yellow door on your left and to the end, where you will come to two doors. For the door on your right you need the blue key so we will come back for that later. Go in the door to your left. Take the lift up and at the top hop out and move down the corridor, killing the two drones, gun turret and the pig. At the end there is trip bomb blocking your way, blow these up and head forward into the room.

As you enter the room a wall will open behind which are two pigs. Kill both the pigs, then turn left and go behind the counter. When you get behind it, do a 180 and you will see a wall open with a chain gun behind it. Kill the pig and grab the gun, then approach the door to your right and open it. This also unlocks secret number three. As you open the door do a 180 and go into the place from where the 2 pigs came when you entered the room. Push the walls in here to reveal the hidden room. Grab the RPG from in there and head back to the door you just opened. You have now entered the hospitality area. Turn right and go through the doors into the room then kill the pig and the two drones. Look to your right and you will see an arrow pointing up, go up to it and push. Once the lift comes down, hop in it and take it to the top and kill the troopers. Now crouch down as there is a trip bomb in here, and go forward to get the yellow key card. Now head back to the yellow door.

Open the yellow door and go in. Kill the two pigs; go forward into the lift and head down. Once you have reached the bottom stay crouched down all the time. Go around and kill all the troopers, slimes and eggs and once you have done this go to the middle and turn on all the switches. One of the switches blows up a wall. Go behind it and get all the goodies, then push the back wall to give you secret four. The best thing to do now is return to the lift. When you get to it, stop and turn your back to it. Now you need to do two things; one gets you the blue keycard and secret number five, the other gets you to secret no 6. First no 6. To your right are two recesses in the wall; the second is the one you want. Go into it, move out and stay to your right. Go down the ramp and at the bottom there will be a holo-duke for you. Now go back to the lift, but this time go left. Stay close to the wall all the way till you get to a large room with three alcoves on each side containing eggs. Shoot the eggs and go forward to the last alcove on your left. Go in to it and push the wall, which will open to show you secret number five with a main medi-pack in it. Now head out of the main room. As you are about to exit turn around and go back. This will open a wall that reveals the blue keycard, and about 10 troopers. Shoot them all. Get the keycard and head back to the blue door.

The first thing you see when you open the blue door is a trooper. Shoot him then go in. Stop just before you get to the dark area, which leads to a locked door. Push the wall and you will see that this is a lift. Take it to the top, go in the door and shoot the troopers. Now you will see two switches and a hallway. Follow the hallway. Get the RPG ammo, then grab the atomic health. Go back for the switches, turn them on and go back down the lift. When you get to the bottom go forward to the door which was locked before. Open it and kill everything; now the fun really begins…

After you have killed all the troopers, drones and the assault commander, go and open that big door. It is so big out here that all I'm going to do is show you all the secrets and how to end the level. All I'm going to say is that there are three battle-lords and about 10 drones, four to five assault commanders and loads of troopers. First the seventh secret. When the door opens, run forward over the track to the other side, and jump over the rail. When you land turn right and move forward. Run into the wall and you will appear in the sixth secret. Take the goodies and head back out. Jump back over the rail and look to your right. Run and jump over that railing. As you are looking forward, shoot the pig cop then blow up a pipe bomb or RPG where he was standing. This will open the eighth secret. Go in and follow the passage, then take the goodies and keep going forward. You are now back at the entrance. Go up to the track, turn right and run along to the big door on your left. Open this door and STOP. When you go into the room the back wall will explode and a battlelord will appear; kill him. Once you have dispensed with the battlelord you will see a passage in the far right corner, also a pillar to your left with a touch pad around it. You need to go into the passage and go to the end. Open the door and kill the pigs. Now don't turn on the switches. You need to go back to the pad, stand on it and run back to the switches. As you will see the wall is now open. Go into it, follow it through to the end and get the portable medi pack. Jump out and go back to the switches. Of the four switches push the two middle ones, this will open a wall that takes you to the red keycard. This wall is out where you killed the battlelord. Follow this passage get the red keycard and head back out to the track.

Turn right and follow the track killing everything that gets in the way. Keep going until you reach the end of the red tunnel. As you come out you will see an over bridge. Go just in front of it and jump over the rail. Throw a bomb behind the bridge, and you will get an atomic health. Now kill the battlelord and head into the tunnel to your left. In here you will see a crack. Blow it up and go in to the ninth secret. Go back outside and you will see a switch that reads "pit lock". Go over to this turn it on, also push the wall next to it to give you the tenth secret. Get the goodies and leave. Turn left; follow the path all the way round until you get to the blue moving ramp. Take steroids and run up the ramp. Jump at the top and you will land on the other put the key in the slot and hit the end of level button.

Level: 31 Gates Motel

When you arrive on this level you are in a small room with one door in front of you. Shoot the enforcers you can exit this room by two ways, through a door to your right or forward to a hallway. Look right and you will see a sofa. Go up to the sofa and push the wall behind it. Welcome to secret number one. Take the goodies and then head back to the door open it, kill the enforcer then move forward to the doors at the far end of this hallway, once you get there open the door to you right, go in take the armour and the shotgun. Now head back out of the room, turn right and open these doors and go in kill all the enforcers you will see two locked doors at the end of the room. To open these and another door later on in the level you need to open a secret passage, from the doors that you entered the room from move forward look to you right and you will see a book case go and push this and you open the passage to your right. Follow the passage down to a big room in this room you need to do 3 things. Go into the room at the end of the big room and turn on the switch in there, also blow up the crack agensed the wall go in and get the RPG then go back and get the pipe bombs from the last room.

Now head back to the library and go into the room that the doors were locked before you went down stairs. Kill all the enforcers and octas then head to the other side of the room, and go down the hallway to the maze. In the maze you will fine lots of goodies also after you have searched the entire maze go back to the entrance of the maze. Put on map mode and you will notice that there is a square in the maze, head towards it and push the walls of the square, one side will open to reveal scuba gear. Head back to the library go out the double doors then turn right up the ramp. At the top turn right and then turn left go to the second door on your left, go in through this door into the room turn left and through the other door, keep going forward to the room with a bed in it. Stand on the bed and push open, the bed will lower down to secret no 2, at the bottom go through the doors turn left and go to the other side of the bed to get the yellow key card.

From the yellow key card there is a light switch turn this on to open a door later in the level. Now go through the other door in the room, turn right and follow the staircase to the bottom, at the open the door once in the room hop in the bath, swim down and kill all the octas, get the steroids.

Then go back to the top of the stair case follow the hall way then turn right at the end into another hallway follow this hall to the end as well, at the end you will see two doors to your left the first one you don't need a key for, the second one you can use the yellow key for but there is another yellow door later on in the level. Go through the first one, turn right then left then right again move forward stop at the door on your left open it and go in to the room, you will notice a hole in the floor jump in and get the blue key card. Jump out of the hole and head out of the door to your left, open the door and you will see a ramp in front of you, go to the other side of the ramp, follow the hall to your left and you will get to the other yellow door.

Once you open the door go down the ramp, there are a lot of doors down here, they are of no concern to you so at the bottom of the ramp turn left and kill all the enforcers walk to the end of the room for secret no3 and jump in to the small hole at the end this will blow a hole in the wall to your left go to this and in to the room get the goods and walk out and move down the hall, turn right and walk into the wall in front of you to secret no 4, Do 180 and follow the hall to your right, stop at the entrance to your right, go in kill the pigs, to your right you will see a fire place go in to it for secret no5 take the medi pack, now go back to the hall turn right and follow this till you get to a lift get in the lift and go up. At the top hop out of the lift, run forward the back to the lift, as you will trigger a bomb that explodes and may kill you. Take the first room on your right it's the one with the big tv close the door and step in to get the devastator also you unlock, secret no6 then go back to the hallway and fall down the first hole in the wall open the fridge doors and go to the right hand corner open it and get the goodies. Then go out to the dining room jump up on the clock and then on to the landing turn left; and head back to the ramp by the room with the blue key car. Walk down the ramp and open the blue door go in the room and kill all the pigs get the red key card.

When you get the red key card blow up the window at the opposite end of the room, and then walk through the window frame. Open the door on your right, walk out and turn right up the stairs. At the top of the stairs, go down the hall till you get to a passage to your right turn right and walk up to the red key switch put the key in and hop on the elevator going down.

Once you reach the bottom move forward and open the door, go into the room and turn left, walk up to the red wall and push it you will see a switch go to it and you will fall into a pool of water, if you look up you will see a exit, forget it for now kill all of the slimes then blow up the gas bottles in the corner swim into the hole you have made, swim all the why round and get the freeze gun. Now go back to the exit in the main pool and swim out off it. Once out of the water you will see a door. You need to do this running so follow what we say exactly. Open the door turn left and kill the enforcer then turn right and run to the top of the ramp, turn right again and if you have done this quickly you will see the end of level switch to your left in a room. Also secret no7 is on your right, in a room if you miss both of these you will have to run around again and again.

Level: 32 Duke Royale

The most important thing to remember on this level is save you bombs and RPG as there are places that you have to blow up walls to proceed through the level. As you arrive on this level in a café, walk forward, turn left and kill all the troopers, staying in front of the counter move forward then turn left open up the doors. Turning right you will see two toilets, one male the other female, go to the female's and get the pipe bombs.Then go back out of the gents and head down the hall, half way down the hall throw a pipe bomb at the end and you will blow a hole in the wall, get the shotgun from the hole then turn around and go up the stairs. At the top of the stairs you will see two doors, first take the door on your left go in the room and jump over the desk. You will see five switchers and a safe door to your right, to open the door look at the switchers turn them all on, but the second from the right, the safe will now be open go get the stuff. Also you will notice that the middle switch says unlocked if you turn around from the switchers and push the back wall, secret no 1 will be revealed. Now go out of the room and go to the other door go in and get the medi-pack, turn around and head back out of the room and down the stairs. At the bottom of the stairs go through the hole you blew up before. Kill all pig cops and go into the room they came out off. Head to the right-hand back corner and push the wall. This will open to a hallway follow the hallway until you come to a rubbish bin on your left, smash the rubbish bin and get the RPG now do a 180 and blow up the gas bottles to get secret no 2 go in and take the shotgun ammo.Heading forward out the doors, take the first right. Shoot out the windows and enter the building. The moment you are inside turn left move forward, and walk up the stairs. At the top of the stairs open the cupboard to get the blue key card.

Once you get the blue card Turn around and go back down the stairs, now its time for secret no 3 go into the fire place and look up to see a air duct grill smash the grill and climb in to the duct. Follow the duct and get the ammo keep going till you get to the room at the end, being careful to not fall through the holes in the duct. Once you reach the end hop out and turn left, then left again for the chain gun. Look to your right and you will see a window shoot it out and jump through it. You will see a crack on the opposite wall, blow the crack up and jump through it, at the bottom kill the enforcer smash the rubbish bin to get the RPG ammo also take the pipe bombs. Look around and you will see another crack blow that one up as well now take care as there are loads of enforcers and pigs. Once you have killed them all you will see a medi pack to the right of the lift go over to it turn around, now for secret no 4 go over to the opposite wall push it and you will get some RPG ammo. Now go over to the lift on your left and push the wall to go up, move forward and put the blue card in the door.

When you open the door, kill all the enforcers in the main room, then turn left. You can turn left or right; right will take you down to the loos and secret no 5, but first turn left and get the red key card from behind the shutter.

From the red card, go down to the loos, walk over to the far-left corner push the wall and secret no7 is all yours. Now head back to the main room you will notice that there is a hole in the wall to your left, you need to go out of it but first you need to get the jet pack, smash the rubbish bin and it's all yours then go out the hole. Be very careful as you walk through the hole, as there are loads of pig's kills, kill them all then get the goodies to your right. Now life gets hard there are a few ways of doing this but IM going to make it easy for you. From the room with all the goodies turn around and use your jetpack. As you jet up you will see a ledge to your right get on it. Form here you can pick off all the pigs, troopers and commanders. Follow the edge all the way round till you get to the end at the end look left and jump down, run forward to the red key door. Enter the door and kill the pig cops then jump over the counter and push the switch, witch will open up a door to your right go get the goods then do a 180 and walk through the curtain in front of you, once through the curtain tun right. Go down the stairs and kill the troopers and the enforcer. Then open the door and get the yellow key card killing all the enforcers then head back outside.Once you make it outside turn right walk along until the first left, turn left and run up to the yellow key door witch is on your left, open the door. Now you need to follow what I say exactly or life will be hard, before you go in side put on the jet pack if you still have it, if you don't you will need to do the same but you will have to fight more enemies. Fly through the room to the only door in the room open it and go down get the ammo, and the rest of the goodies. Then turn off the jet pack, walk up stairs kill all the enforcers, troopers and pigs (if you have a devastator use this), its not easy but once you have killed everything its time for secret no 8. Turn on your map and you will notice that the bar in the middle is still black also there is a little gap at one end. You only get two chances at this so save your game, first jump on the stage with the dancers then quickly jump off and go to gap in the bar. If you did this right you will get in the secret and the atomic health, RPG ammo are all yours.

Now its time to end this level, go open the doors that you came through and run like hell to the switch that has appeared in front of you.

Level: 33 Alien Rendezvous

The first thing you will notice is you are in a lift, when you reach the bottom the door will open. You have the choice of going left or right, you need to go left, but first look around the lift and get the shotgun and chaingun now you can go left down the hallway. There are a lot of pigs so kill them as you move along the hallway, so be careful. Just before the blue door take the first right and open the door, walk in killing the two enforcers, take the armour. Also look at the window an you will see a switch, turn on the switch and you will notice a light come on in front of you, you need to make your way back down the hall to the room were the light was turned on. Once you reach the room, kill the pig cops, go into the room and take the blue keycard and pipebombs.

Now you need to walk back to the blue door at the other end of the hall, open the door and take the lift down. When you reach the bottom crouch and walk along pushing the wall to your right and a secret passage will open. Go into the passage/duct and follow it until you get to the first turning to your right, you will notice that one of the panels in the passage/duct is a lighter colour drop a pipebomb then move back. Blow up the pipebomb and secret no one will be revelled, go in and get the jetpack. Now you have two chocers you can go back the way you came or keep following the passage around until you get to the end. We will keep following the passage. Be very careful when you come out in to the large room, kill all the enforcers and pig cops. There are three exits from this room, one will open when you enter the room, one will stay locked and the one on your left will take you back to the lift that you used to come down on. Walk back to the lift and you will see a crack in the wall blow it up and get the goodies then go back to the main room. Once back in the main room look up and you will see two rooms, use your jet pack and fly up to get the devastator and RPG ammo, fly back down and go over to the other open door, when you get to the other door you can go left or right, you need to go left. Follow the hall till you get to a door, open the door and you are now in a very, very large room. Turn right then turn right again, go up the ramp, when you reach the top push the back wall and you will open secret no two go into the room and take the medi pack and RPG ammo. Then go out of through room and open the door to your right go in and kill the enforcers. Now you need to do this very carefully you will see a switch in the room DON'T turn it on until you have killed the battle lord down below. Once you have killed the first battle lord push the switch and the column in the middle will open to reveal another battle lord, kill him. Now its up to you, you can use the jet pack and go down to were the first battle lord was and push the three switchers to take you to the secret level or you can fly over to the column. If you go to the secret level you will miss the best part of this level but if you don't you will miss one of the best levels in the game so save your game to memory card and do the secret level later.

Fly over to the column, you must turn off your jet pack so you can touch the top off the column and a door will open in front of you. Fly over to the door, killing the enforcers once you get there. From door you can turn right for the yellow door or left. Turn left and head to the end of the hall, open the door go in kill the enforcers then jump up on the crates to get the yellow key card.

From the yellow card you will Also notice a crack on the wall you need to blow this up but first go back to the yellow door, open it and go into the room and turn on the switch. Once you have turned on the switch run back to the crack and blow it up.

Walk through the hole that you have just made, you will see a door to your right open it and go in to the teleporter. Once you have teleported open the door in front of you turn left, now its up to you but if you want you can take the first right to a large room but there is a lot of octas in there. Depending what you have done you still need to keep going along the corridor, you will see armoury on your right go in to it then you need to go and open the big door at the end.

Now when you open the door turn on your jet pack and fly forward, a battlelord will be to your left let him see you then go back the way you came, turn off the jet pack and kill the battlelord. Once he is dead you need to turn on the jetpack again (if you walk out side you will trigger two more battle lords). Fly over to the bottom of the space ship, you will notice that the ground is gray, green and blue, turn of the jet when you reach the blue, walk to the middle of the blue and you will be teleported in to the ship. Once inside kill all the octas, turn on the switchers and you will see the end of level switch, hit it.

Level: 34 (The secret level) Faces of Death

This is the hardest level in all for episodes so take care and save a lot. Also there are 6 battle-lords. You will enter the level in a tunnel move forward and hop out. There are two secrets on this level and they are both easy, as you kill the battle-lords you will see two water falls of lava you need to turn on the jet pack and fly in to the top of both of them. You need to kill all of the battle-lords but the one that really matters is the one in the middle because it has the blue key. Get the key, then from the entrance tunnel turn right then take the first teleporter to go upstairs, by the first water hole you will see a blue switch turn it on then hop out off the water take the ramp to your right go through the tunnel you have made. Be care full as you enter the room, as you will see there are loads of trip bombs. When you enter the room turn right and jump up into the wall do this along the wall for a bit and you will find a tunnel drop down the ducting on your right and follow it till the end and that's it all over now you are off to level 6.

Level: 35 Ministry of Fear

Start shooting the moment you enter this level, as there are two drones coming to get you, follow the hall to the top. At the top turn right and jump over the counter smash the dust bins and get the devastator, pipe bombs and the blue key card. Then jump back over the counter and run up to the blue door, open it and the fun begins. When you open the door two drones will come at you kill them then you can go right to the red door or left to a living hell, go left. When you reach the bottom turn on the light then kill the commanders and enforcers. Then go left and you will see two doors open the one on the left, go in and it will take you to the games room and secret no 1. Kill the pigs then from the entrance to the room go into the left hand corner, if you do this right the coke machine will open to reveal a hidden room go in and get the atomic health. Now head back to the main room and kill all the new commanders. Now this is going to be hard to be hard so listen very closely there are many ways off doing this room but this a walk trough so we will do it our way.

You need to move forward and under the bridge, when you reach the other end of the main room, you can go right or left. Go through the red curtain on your left and you will be in the main DJ booth. Go up to the book case for secret no 2 push the case and take the devastator. Then go back out and go through the hall on your left follow this until you come to a large room with a ramp on your left, go past the ramp and turn left then walk to the curtain in the far right and all on to the dance floor kill all the enforcers and pigs. There is three exits from this room one is the yellow door, one is up a lift and the other is up some stairs. First go up the stairs and go to your right and get the. yellow key.

From the yellow key card go back down and stand at the lift for secret no3 turn around and walk up to the blue lights on the wall push the wall and walk in to the secret for all the goodies. Then go and put the yellow key in the yellow door. DON'T go in as you have now opened secret 4 and 5. Hop in the lift and take it to the top once you are at the top follow the bridge and go down the ramp turn right and go through the passage in front of you. Follow this and you will se an opening in the wall witch is secret no4 take the RPG and head back to the entrance to the games room. At the entrance to the games room don't go in the room turn right instead.

Follow the passage to the small dance floor and chill out room. When you reach the dance floor turn left then take the red key from the opening in the wall for secret no5. Now jump up onto the DJ platform and push the wall once the wall opens follow the passage staying left all the time. When you reach the end of the passage turn left and walk up to the out of order lift and secret no6. Blow open the lift door and go in to get the shrink ray then turn around and go to the red door at the beginning of the level open it and you will be above the dance floor. Turn right and push the wall for secret no7, go in and take all the goodies. Save your game then it's of to the boss.

Now its time to take on the last BIG, BIG boss now this is not easy so save your game loads. You will need to do everything I say very fast so if you don't get it right the first time keep on trying as this way does work. First jump on to the dance floor, this will trigger the boss and will also blow a hole in the wall to the right of the stage, run into the hole staying low, at the end you will see another hole, jump up in to the hole and fire a rpg just to the right of the wall at the other end. This hole will take you outside, also put you trip bomb in you inventory and run to the hole. As you go through the hole lay as many trip bombs as you can if the boss sees you he will follow so you need to be very quick if comes after you to soon you will die. If you do this right you will have a bit of time to get all the ammo you need. Once outside you will notice that there is an armoury, to open this you need to find the four switchers turn them all on then go open the armoury, you will see a fire extinguisher shoot this for secret no8 and get the atomic health. Now the fun begins.

If you still have your jet pack use it to fly up and get all the ammo from the roof tops, when you land on the roof tops a building will explode to reveal a good spot to get the boss. Now that you have the area secured go back to were you laid the trip bombs and let the boss see you, he will come after you and hit the trip bomb this will make him go back inside, lay down as many pipe bombs in the hole as you can then let him see you again and when he comes after you blow up the bombs, repeat this until you have no bombs left. His energy will be very low so now all you need to do is make him chase after you, use your jet pack to fly up to the hole in the building and shoot him with the rpg just remember to duck when he shoots you and shoot him when he fires his bombs at you. Once you have killed him you've finally defeated the aliens and earth is safe. Congratulations