If you need help in the MUSE Machine VR Room.
If you need help in the first Floor Hallway.
If you need help in the Elevator.
If you need help in the Garage.
The Muse room houses the MUSE machine that has been stripped of all of its parts. In order to get the MUSE machine back into working order, you need to locate the Maraca, Spark Plug, Tuning Fork, Vacuum Tube and Monocle then place them in the MUSE machine. The MUSE machine will give you more background information on the resort as you bring it the right parts and get closer to restoring it to working order.
To find out how to place the MUSE parts into the right sockets.
To find the Maraca.
To find the Spark Plug.
To Find the Tuning Fork.
To Find the Vacuum Tube.
To Find the Monocle.
The back of the door to the MUSE room has a map showing where to insert the MUSE parts. Study the map and follow its directions.
The Maraca is in the Drum room. You have to solve the Drum machine puzzle. The Drum God will then give you the Maraca from inside his drum. Bring the Maraca directly to the MUSE machine.
The spark plug is in the tool shed in the Garage. In order to access the tool shed you have to win the stock car racing game against Charlie, the robot.
The tuning fork is in the Dali room. In order to get the tuning fork, you have to correctly tune Lucille, the female guitar. Using a clue found in the Tapestry room.
You will originally find the vacuum tube in the film projector in the Tapestry Room, but the dastardly Twins will steal it from you. You have to head into the Chasm (which can be accessed through the Tapestry room) to the Twin's Landing. Getting to the twin's landing is a difficult task involving an invisible maze in space. The twins have the vacuum tube plugged in their own evil MUSE machine. Take the vacuum tube directly to the MUSE room and insert it into your machine. This will strip the evil Twins of some of their power.
The monocle is in the basement. In order to retrieve it, you need to shoot 50 mechanical shooting gallery style rats and any real rats that appear. Your score is tracked by a series of 50 Christmas style lights that progressively illuminate with each rat shot. After you have demonstrated your shooting expertise by illuminating all of the Christmas lights, you will find the monocle wrapped inside a map in the rat's lair.
Your mission for the first floor hallway is to solve the gramophone puzzle, find the notation clues, and eventually gain access to the Garage and Attic. You need to solve several puzzles in order to penetrate these rooms. This hallway will also offer you the opportunity to view the Twin's lair, a.k.a. the Chasm, in the Observatory.
To solve the Gramophone puzzle.
To find the notation clues.
To Enter the Garage.
To Enter the Attic.
Before you can solve this puzzle, you need to witness the dogfight between Salty and the Toxic plane at the entrance to the Tapestry room in the T-shaped hallway. At the end of the dogfight Salty mutters in defeat "Wish I knew how to get that old thunder back." While you're heading back from the Tapestry room, stop in the lobby and check out the framed Sounds of War record located to the right of Isadora. Flip the record over - the track that is needed to bring Salty's thunder back is marked by an asterisk. Play this track on the Sounds of War sound effects record on the Gramophone, and Salty will come in saying that that's the pep talk he needed to hear. He flies off and you hear a dogfight in the distance. He wins, allowing you access to the Tapestry room.
Walk to the end of the hallway and turn left just before the observatory. You will see a chess board with colorful dots on it. Flip the chess board over and you will discover a new notation clue that can be played on the organ near the end of the game. As with all notation clues, be sure to write it down.
In order to enter the garage, you need to go through the tapestry room and into the chasm. In the chasm, you will encounter a soused up skeleton, Mr. Bones. He will offer you his right arm for a drink. If you bring him back a drink from the chasm bar, he will give you a bone that you can give to the Hellhound protecting the Garage. When the Hellhound receives his bone, he will allow you access to the Garage.
You will not be able to enter the attic until you are near the end of the game. Assemble all of the notes you've made from the Notation Clues found in the Drum Room, Garage, Dali Room, and the Tapestry Room and head for the Organ. In order to play these clues on the Organ, you will have to integrate the clues from the deciphered alphabet from the Wheel of Fortune, the Chart from the Tool Shed and Understand the Significance of the colors in the red, yellow and blue painting in the t-shaped hallway. Every time you play a notation clue correctly, you will receive a token from the organ monkey. Insert each token into Isadora's coin slot. After you have heard all of Isadora's revelations, she will offer you a key. This is the key to the attic. Take it to the First floor hallway and insert the key. The attic door will open.
To get the piece of the elevator control you need to visit the attic and make it across
the chess board with the toys on it.
In order to get across the floor you need to pay attention to the patterns that the toys move in, or you'll be bounced back. An easy way to get past the toys is to move straight ahead as quickly as you can. Once on the other side, you can reach the Toy Box, the Teddy Bear and the Elevator. When you reach the Teddy Bear, he will tell you to look in the Toy Box for the piece of the Elevator that allows you to get down to the Basement. This piece looks like an ammo box. Place it in the appropriate slot on the right hand side of the Elevator and you will be able to travel to the Basement.
The Garage is located on the first floor hallway, directly across from the phonograph. Looking around the room, you will notice a race car to your left. To the right of the car is Charlie the Robot , and to the right of Charlie is the Slot Car Track. To the right of the track is a tool shed that is locked. Your mission for the Garage is to : Make your Way past the Hellhound, Beat Charlie the Robot in a slot car race to unlock the Tool shed, Find and Understand the Notation Clues, and Pick up the circular Saw Blade.
To pass the Hellhound.
To Beat Charlie the Robot in the Slot Car Race & Unlock the Tool shed.
To find out what to do with the contents in the Tool Shed.
To find and understand the Notation Clues.
In order to enter the garage, you need to give the Hellhound a bone. To retrieve the bone: go through the tapestry room and into the chasm. In the chasm, you will encounter a drunken skeleton, Mr. Bones. He will offer you his right arm for a drink. If you bring him back a drink from the chasm bar, he will give you a bone that you can give to the Hellhound protecting the Garage. When the Hellhound receives his bone, he will allow you access to the Garage from the first floor.
Out performing Charlie's driving expertise is easier said than done. Here is a cheat code that will allow you to beat him. Select the 4th car - the one that seems like the biggest lemon. Hold the mouse key down throughout the entire race and you will beat Charlie on every race. You only need to win one race to get Charlie to open the Tool shed, but if you don't win your first race with Charlie he will challenge you to compete for the best two out of three. If that is the case, close the slot car race game and re-enter, so you can win on your first try. If you win the slot car race, you will unlock the Tool shed.
The clues in the tool shed will definitely come in handy, but you must first win the slot car race in order to unlock the tool shed. You will find the Spark Plug for the MUSE machine. You can either take the Spark Plug directly to the MUSE VR Room or leave it in the shed for safekeeping from the Twins. The tool shed also contains a saw blade that you will need in order to solve the disc puzzle in the pit of the Giant Skull in the chasm. You can bring the saw blade directly to the Giant skull by sliding down the fire pole in the tool shed.
On the race car's seat there is some sheet music. Copy this clue down, you will need to play the music on the organ. Inside the Tool shed is a decoder for all of the notation clues that you collect in the game. Closely examine the charts. The one on the right has symbols going down its left side and arrows going across. The one on the left has symbols going across the top line. They both have 8 arrows pointing left in the top left hand box. Combine these two charts together. This new chart will serve as a guideline for figuring out how to many keys on the organ you will have to move each time you see one of the boxed symbols on your sheet music. If an arrow is pointing left, it means that you have to move down the key board. If an arrow is pointing right, it signifies that you have to move up the keyboard. For example, in the second line of the chart, you might see six arrows pointing to the left, one arrow pointing to the right, and eight arrows pointing to the left. If you have to play the letter P followed by the boxed symbol on top the right hand side of the chart, it means that you should move down your keyboard 6 steps to the letter J, then move up one step to the letter K, and then move down eight keys to the letter C.
When you first combine the charts, only the second to the top and far left rows will be filled with arrows. In order to fill the other rows you need to examine all of your notation clues and do some math. The very bottom row of the chart will always equal the sum of the above two rows. For example, if you look at the far left row you might see -8 arrows on top, +2 arrows in the middle, and -6 arrows on the bottom. The sum of -8 and +2 is -6. Use this formula to insert the correct amount of arrows in the blank boxes. Once you have completed the chart, you will be able to read it from right to left and from top to bottom.