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Quake N64

Episode 1: The Doomed Dimension
* To complete Map 1: The Slipgate Complex.

Episode 2: Realm of Black Magic
* For Map 8: The Ogre Citadel.

Episode 3 Netherworld
* For Map 13: Termination Central.

Episode 4 The Elder World
* Map 19: The Tower of Despair.

Map 1 The Slipgate Complex
Jump on to the ledge to the right as you walk down the hall, and follow the instruction to shoot the wall section on the end. That reveals the first secret. Collect the shotgun shells and cross to the landing on the other side of the hallway. Run and jump across to the platform beyond. Run around to the right and grab the green armour. After getting the armour, return to the main area, enter the doorway and kill the grunt. Press the switch and the lift will descend, face right, and be ready for a rottweiler and another grunt, on the other side of the bridge. After killing them, drop into the water, head right, and keep going until you find another secret area containing a health boost. Get it and continue though the water, take a lift back up to where you grabbed the armour and return to the bridge. Cross the bridge and open the door, inside are several grunts and rottweillers. When shooting them try to hit the radioactive boxes to kill them for you. Make sure that you are not in the blast radius.

Map 2 Castle of the Damned
First kill the ogre and grunt, then collect the nails from the water. Go through the doorway, up the stairs and kill the grunt and ogre on the bridge to your left. With ogres try to get close enough so that they don't try to hit you with the grenade, but not close enough, that they can hurt you with the chain-saw.

Map 3 The Necropolis
Grab the grenade launcher ahead, then explode the three zombies waiting around the corner. Kill the ogre in the corner of the room, then destroy the caged ogre by aiming slightly high of it while you stand out of reach on the platform opposite. Go down the stairs to your right and bounce a couple of grenades around the corner to take out another ogre. Pick up the double-barrelled shotgun. Walk over to the bridge and drop a couple more grenades on the zombies in the pit below. Jump into the pit and find the secret area behind the nails, you may need to shoot the wall if the explosions didn't activate it. Get the goodies and find the lift back to the caged area the ogre was in earlier. Walk over the switch on the floor to open the cage, and pick up the armour. Go back down the stairs, but cross the bridge. Take the lift down and enter the cavern to right, explode more zombies, and head towards the water.

Map 4 Gloom Keep
To get to this mission's first secret area, walk straight to the right, into the water, you should see a entrance in the wall oppisite the castle, almost exactly where you land. Swim thorugh it and get the 100 health bonus, and nails. Swim back out of the opening and head right to a flight of steps. You'll need to fight some knights off, so you may want to return to this secret later.

Map 5 The Door to Chthon
Look over the ledge, and kill the ogre below, then drop down and step on the floor switch. This opens a door down the hall to your left. Enter the hallway and shoot two more ogres. Go through the doorway ahead, and turn right, you will see a button you to press and a rocket launcher. Pressing the button opens a door down the hall. Go through this to get the yellow armour. Press the button you find there to open a pit behind you. It also reveals a pair of angry ogres on the ledge to the right. Kill them, as they guard a 100 health bonus you can get later. Drop into the nearby hole. Kill the two ogres past the lava that guard the silver key, and descend the stairs. Make a right and run for the 100 health bonus at the end of the hallway. You need to kill the ogre that's released for a lift to relative safety to be unbarred. Get on the lift and get the silver key. Jump back over the lava to the sunken stairs. Wait for the door with the spikes to pass, turn left and go through the portal to the next secret. Kill the scrags and grab the nails. Look down and find the 100 health bonus from earlier. You should be able to get to the ledge with a jump. Retrace your steps back to the floor button at the beginning of the level. Turn right, go through the darkened doorway, in the shadows is a pit with a contorted beam stretching over it, if you fall off, nail traps will get you. An easy way across is run over the first straight part of the beam then jump. You should land safely on the other side, where you'll run into several ogres. Continue on and kill the ogre and zombies. Hit the button on the far wall beyond the pillar. Three new zombies that drop from the ceiling, kill them, and head over the bridge that rises out of the lava. Enter the silver door and step on the floor button. That extends a platform to the golden key, and a portal. Stand before the pillar with the portal to your left and shoot the red symbol. Now turn left and run for where the stairs to the portal were. Enter to find another secret, wait for the stairs to rebuild and enter the next portal for another secret area. Grab the 100 health bonus and drop down, enter the portal up the stairs.

Map 6 House of Chthon
Walk forward and pick up the rune. Don't bother attacking the Chthon, you can't hurt it Instead, run down either passageway and grab the 100 health bonus at the end, take the lift up. Now run in a circle around the upper platform pressing on all three floor buttons. This will give the Chthon an electric shock if you can perform it quick enough. Do this three times, it dead. A new platform will apear over the lava, drop onto it, and exit this episode.

Map 7 - Ziggurat Vertigo
This level has a peculiar gravity, jump and you can 'fly'.

Map 8 The Ogre Citadel
After gathering all the goodies you could in the last episode you are reduced to no armour, an axe and the shotgun. Quickly get the amour and nail gun. Shoot the left red switche to open the door across the gorge. Kill the fiend that leaps across, then shot the ogre across the gap. Look down to the left and locate an entrance below. There is another fiend below, shot it from the saftey of the ledge, then drop down and run into it avoiding a zombie. Use the lift to find a secret containing the 100 health bonus.

Map 9 The Crypt of Decay
Grab the nail gun and ride the lift up. Nail the ogre and death knight. Grab the armour, and turn left at the intersection. Pass through the entrance, and kill the death knight hiding around the corner. Turn back and jump into the water. Swim through the opening in the wall. Go through another passage, turn right and climb stairs to credit for the secret area containing the red armour. Jump through the portal. Return to the intersection, but take the right entrance. Kill another death knight, then move a hall and kill an ogre. Hit a switch at the end of the hall to extend a walkway on the left. Follow the walkway all the way over and pres the wall button, return to the button pressed previously. You'll see a new door to the right of the button you pressed earlier. Inside you'll find yellow armour and zombies. Return to the left passageway off the intersection. Kill the ogres and go over the bridge. Deal with another death knight, continue through the door straight ahead and hit the button. Walk across the new walkway and go into the new room on the left. Edge towards to gate trap until it slams closed, then run through as it reopens.. Get the gold key, and retreat, killing the death knights that have been revealed. The room to the right contains a secret 100 health bonus behind a wall. Get it, then jump into the water for some yellow armour. Remember this place, you'll be back here later for the exit to the secret level. Jump back out and carefully go through the wall trap again. Turn right at the central tower on to the slightly raised walkway and go to the area with the bridge. Explode the zombies on the platform in the corner, and a secret door will open to your right. Go through this opening and follow the hall until you reach the platform. Grab the rockets and go back down the hall. Open the gold-key door, a shambler, will pounce, kill it and grab the super nail gun. Now kill the death knight, Over a ledge is a death knight and ogre. Either blast them from a distance, or let them fight it out, and fight the winner. Head up the steps until you come to a lift. Take the lift up to a hallway full of nail traps. Try to dodge the traps, press a embedded in the left wall after the corner. Continue on and kill the two death knights. There's an ogre on a ledge behind you and two ogres ahead. Kill them all and jump onto the ledge where the ogre was. Get the rockets, jump back, then over to the ledge on the other side of the walkway for the quad damage. While you're on the quad damage ledge, carefully follow the very narrow ledge in the outer wall. Go through an entrance to the left and follow the passage down; then jump into the water. Drop down in to the quot;well of wishesquot;, and find the penagram of protection and a bio-suit. A door will open, which will take you to the area where you found the armour earlier, that I asked you to remember. Find your way back up the nail trap walkway, but continue forward into new territory. Once you've reached the other side, the exit is just in the room on the right. Run for it if you wish, but if you want the secret exit, then kill the death Knight, if it hasn't already been dealt with, and the shambler. Enter the room to the left hand side, shoot the red switch on the ceiling. Jump onto the box to get to the secret door. Grab the 100 health bonus, and press the button on the wall. An underwater barrier has lowered. Now return once more to the area I asked you to remember, the grating has gone, swim thorough and up, then exit through the portal to the Secret Mission: The Underearth.

Map 10 The Wizard's Manse
Head up the steps and dispatch the two ogres ahead, then run up and grab the rocket launcher they were guarding. Kill the other ogre on the platform above. Jump into the water and find the lift at the side of the platform. Ride it up, and grab the shells, in the secret area. Continue on the walkway and kill the fiend you meet.

Map 11 The Dismal Oubliette
Kill the ogre the other side of the wall. Hit the red stone and continue forward. Jump in the water if you need yellow armour and cells. Take a lift back up to the bridge, kill the death knight and turn right at the intersection. Once in the hall, turn right. Then turn left to blast another death knight guarding a switch, this switch lowers a temporary staircase to another button. Go down the other side of the hallway, grenade the vore hiding around the corner. Now explode the ogre on the ledge. Return to the first button, press it, and run back to the staircase to the second, press that button and kill the new ogre that appears in the doorway below from the relative safety of this ledge. Now enter the room beyond and snipe the two ogres on the ledge above. Drop into the water and explode the zombies. Swim up to the entrance take out more zombies. Go left kill yet another zombies. Enter the room and look up to the doorway, kill anything that peaks over at you. Jump up on to the bars and continue making your way up and around. Go through the doorway above and kill any remaining death knights. Press the button on the wall, and snipe the ogres across through the bars. Drop back down and take the the right hand fork. Kill more zombies. Make your way to the top of the building, then drop down onto the little balcony. Hit the post and get the message that the center bridge has changed. Jump through the new opening and enter the water, kill the zombies and collect the quad damage from the secret area in the corner. Get out of the water, ride the lift up again, and head through the arched passageway ahead. Kill the death knight, ogre and zombies, then jump out the window and head back to the bridge at the begining. Cross the bridge and enter another hallway with some yellow armour and a death knight to the right. Now deal with the ogre on the lift to the left. Get onto the lift, and be prepared for the ogre and death knight at the bottom on the right. Enter the next room, kill another death knight, and hit the button on the wall. Get back on the lift and be perpared for another ogre and death knight. After you have dispatched them shoot the ogres behind the bars. Shoot the wall to the right and drop into the other secret area. Gran the 100 health bonus and pentagram of protection. Ride the lift back up, armed with explosives run up the steps and kill more death knights. Hit the button to free the ogres and some zombies. Follow the passage around to the left to room containing a vore. Kill it and hit the button. Return to the central lift. Kill the ogre at the top, grab the thunderbolt and continue up the stairs, deal with the death knights. There is a vore guarding the gold key in a room off to the right, kill it and grab the key.

Map 12 The Underearth - Secret Mission
Cross the bridge and engage the three ogres you meet in combat. Continue up the stairs and you'll arrive at a large room, guarded by scrags and death knights. Kill them then attempt to open the doors at the opposite end, you'll be told to go for a swim. Return to the bridge and drop into the water to the left as you walk away from the building. Look for a hole in the wall and swim through to another room. Deal with the ogres you meet, and then a fiend will also attack. When the room is clear, shoot the two faces that are each side of the first doorway, as shooting them throughout the level will allow you access to a secret room later. Look at the quad damage, there is a brick to the right of it, if you press it, you can get the quad and a secret. You may like to leave it here, until a little later. Go through the far door and drop some grenades down the stairs on the zombies. Continue to a large area with several zombies and an ogre up on a ledge to the left. Duck in and out of the doorway avoiding the ogres grenades and dispatch the zombies. Kill the ogre on the ledge, then step on the ground switch which starts a huge spike crushing down, killing the fiend, and opens the cage. Enter it, avoiding the spike, and collect some armour.

Map 13 Termination Central
Grab the double-barrelled shotgun, step onto the lift, and hit the red switch. Shoot the two grunts before finishing the descent, then run forward to blast the enforcer, you can easily avoid it's shots if you remain at a distance. Get the armour, and enter the passageway. Shoot the grunt that appears to the left, then pause at the intersection. Enter the right hallway and kill enforcer at the bottom. Continue and shoot the grunt guarding the switch at the end, press it and return to the intersection, choose the left route. Shoot the grunt. Shoot into the shadows under the walkway on the right hand wall, it should open to reveal a secret of the red armour. Grab the nearby nailgun, kill a few more grunts and press the other button. A wall has been lowered by the first button. Shoot the explosive posts to kill off most of the grunts waiting there. Make your way up the slope, obviously killing all the grunts and enforcers you encounter.

Map 14 The Vaults of Zin
Run past the doors that lower revealing zombies, head for the silver key ahead, it will drop trough the floor, turn left, then right, and jump across the gap for a grenade launcher. Drop a grenade on the zombie below, then jump down for the 100 health bonus in the secret area. Get the lift back up, and return to the zombies, kill them and press the button in their room.

Map 15 The Tomb of Terror
Kill the ogre ahead of you and then press the button on the wall, get the death knight and go through the doorway. Kill another death knight and step on the button and quickly head up the staircase that temporally forms. At the top of the stairs, look up and to the right to see a red Quake button, shoot it, and jump into the portal that forms below. This takes you to the first secret area and some red armour. Drop back down, get the super nail gun. Explode the zombie, get the box of grenades ahead, then enter the room on the right, making sure you take care of the zombies in the alcove. Deal with the two death knights in the room ahead, then jump into the water and swim down for another secret area containing a box if 100 health bonus. Get out of the water and continue to a lift. Grenade the three zombies, and avid the nail traps. Kill an ogre around the corner, and then snag the scrag ahead. Step on the button, and head over the bridge. Step on the next button and nail the death knight that appears behind you. Go over to either of the buttons under the moving spike traps. More scrags attack when you step on the other buttons. When all done, head for the portal, zombies will appear either side of you, kill them and step through the portal back where you started. Go up the stairs, get the 100 health bonus, and turn around to deal with the death knight and ogre. Continue over a temporary walkway with nail traps. Kill the death knight grab the silver key, and exit through the portal. You're teleport back to the start again, open the silver key door and kill the fiend that pounces. Enter and kill the scrag you meet, and shoot the death knight on a ledge above. Go down the stairs, and kill an ogre at the bottom. Walk around and press the wall button, kill the death knight then kill the three ogres along the passageway and press another wall button. Go back up the stairs and kill the scrag and ogre. Enter a room, grab the armour and exit through the slipgate,

Map 16 Satan's Dark Delight
Kill the ogres in front of you, then lob grenades at the ogres on the walkway above. Head down the ramp and dive into the small pool. Swim up to the other side and axe the rotfish. Swim to the surface and nail a couple of scrags, you can also explode a few zombies now or save them #145;till later. Swim around the building and go through an underwater entrance, jump onto the ledge and to the narrow hallway. Kill the ogre you find, then kill the other across the water before pressing the button that forms a bridge. Cross the bridge into the building and grab the mighty rocket launcher and some much needed health. Continue forward and kill any remaining zombies. Pick up the yellow armour from the right hand ledge. Kill an ogre around the corner and roll some grenades on to the one below. Back against the button and be prepared for two more ogres that drop from above. Go up the new ramp If you look at the wall you can see a hidden staircase, shoot the yellow light behind you and go up the stairs that form into the secret area. Continue up the new hall onto the bridge, go across and press the button, A lift underneath you is activated. Back up to the nail gun as an ogre appears behind you when you pick it up. Then snipe the two ogres you can see below, then drop down to the platform. From here fire rockets at the ogre on the far ledge. Step onto the moving platform. Explode an ogre to your left, then take out an ogre to the right on the platform. Gather any goodies you need, and get back on the moving platform. Shoot the red button ahead to crush another ogre and shoot the ogre on the right. Drop down on to the ledge and the walls will lower for a secret area containing, cells, quad dmage, yellow armour and megahalth. Shoot the four lights you can see to open another area containing a pentagram of protection. Get back on the moving platform and enter the red area where you crused the ogre earlier. Go through onto a platform, now turn and shoot the switch on the floor, go to another platform and ride to a ledge with an ogre and a zombie. Press the wall button and be prepared for a fiend and an ogre. With luck they'll start to attack each other, and you'll only have to kill the victor. Shoot the red light, grab the pentagram from another secret area. Run into the far tunnel, kill the ogre and head down the ramp when a shambler appears. Destroy it while you have the protection, and get the thunderbolt at the bottom of the platform. You can exit ahead or go underneath the ramp, to a tunnel in the lava. That takes you to a slipgate another secret level, The Haunted Halls.

Map 17 Chambers of Torment
Deal with the death knight ahead and continue up the stairs and kill the ogre. Pick up the ring of shadows and return to the start. Jump on to an island with the red armour, kill the scrags and jump onto the islands to the far corner where you get a lift. Kill the waiting death knight and ogre. Snipe the vore on the bridge from the window. Continue to the stairs and kill an ogre. Make your way back to the main hallway, kill an ogre and a couple of scrags around the corner, them another ogre. A fiend pounces from at you from a room ahead, after you kill it, pick up the green armour, and let the vore around the corner have it with your rocket launcher. After it's dead, throw a couple of grenades at an ogre into the alcove on the left side, past the faces on the wall. Snipe the ogre behind the bars ahead. Tackle a death knight to the right, then deal with another vore. Once it's gone, continue forward, grab the nails and back into the silver key. Once you get it, a pair of ogres drop down, kill them then look up at the ceiling. Shoot the symbol, and enter a secret area though the panel that lowers. Get the armour and continue through, step on the floor panel to open and exit then get the quad damage. Go through the silver key door which is ahead to the left. Kill the two death knights, and shoot rockets at the fiend and the ogre in the next room, finally deal with the scrags. Go through the left and deal with two more death knights. Step on to the lift, turn around and deal with another death knight ahead, and another around the corner. Return to the lift shaft and shoot the red symbol directly above, walk carefully over the lip and kill the ogres below from this vantage point. Collect the goodies and return in the lift, at the corner you'll encounter a couple of scrags. Kill them then drop down and run over the button on the floor, get the armour, and leave the room as quickly as possible so the nail traps don't damage you too much. Two vores are on a walkway in the room beyond, snipe them from the doorway, then cross walkway into a corridor with a death knight and a pair of scrags. Run over the buttons and two ogres will come out of a room behind you. When your able kill the ogre, scrag, and death knight, then use the moving platforms to other side. A vore waits at the end of the hall, along a corridor to the left, deal with it and then grab the gold key. A fiend waits in the corridor where you killed the vore, if you don't want to tackle it drop down off the ledge, otherwise, after you've killed it, press the button and head back and open the gold key door. Kill a series of scrags in the corridor, ride the lift up. Two vores will appear in the room below. Snipe them from the doorway, then go forward toward the rune. Two fiends will appear as you walk to the rune. After dealing with them you can exit to the next episode.

Map 18 The Haunted Halls Secret Mission
Kill the ogre and zombies ahead, ride a lift up, go to open the door you find. A fiend will charge out, kill it, and continue into a room with zombies, scrags and ogres. Deal with them, then press the button on the wall. Go into the next room and exit through the portal. Turn left, drop some grenades into the central pit, then walk into the room, the central will raise with a hopefully dead fiend on it, several ogres will now appear above. Ride the lift up and head right, press the switch in the next room. Kill the zombies that appear behind you, then deal with some scrags. Duck in and out of the room across the walkway to draw ogres out, so you don't have to battle several at once. Run into the room and grab the yellow armour. Run around and get on the lift, jump off and run under the platform for a secret area containing 100 health bonus. Teleport back out and shoot the grating opposite to reveal another secret area containing the quad damage. Kill the remaining ogres and get the lift up, grab all the goodies and press the button on the wall. Run into the next room and shot the symbol on the wall. Kill the ogres and drop a grenade on the vore through the trapdoor. Jump in, walk over the floor switch, the shoot the red switch to teleport out. Go straight ahead and kill the death knight on the stairs. Another waits by the stairs. An ogre drops down from a ledge above in the hallway with nail traps, kill it and run down the hall. Kill another ogre in the next room and use the rocket launcher on the vore in the distance. Press the button and look directly up at the red switch on the ceiling. Shoot it, and you can access another secret area containing yellow armour, quad damage, and a box of 100 health bonus. Head to the left and kill the death knight and ogre. Go to the middle of the walkway and fire a few rockets at the ogre in the cage below. Jump across on top of the cage for another secret area containing a pentagram of protection. Kill a final ogre and exit the level.

Map 19 The Tower of Despair
Drop to the floor below, Shoot the window, and press the dagger button, that lifts cages on some goodies behind. Grab the 100 health bonus, and get the double-barrelled shotgun from the secret area, and the shells. Kill the knights that approach, then take the corridor to the right and dispose of two more. Shoot the wall at the end of the hall to the right, enter the room, but don't pick up the ring of shadows yet. Wait for the door to close then press the dagger button in the alcove. Shoot the door again to reopen it, and leave the room, a small slope has appeared in the hallway. Go to get the armour, before you can reach it, you are taken to the beams near the start area. Grab the nails and the blue armour.

Map 20 The Elder God Shrine
Nail the fiend ahead, grab the 100 health bonus, then shoot the window to open the door behind you Go through the door, leave the quad damage for now, and circle around the pillar to the room with the bronze door, draw the knights out and kill them one by one, then go in and nail the ogre. Get the green armour from within, walk into the gap behind the ramp and press the button there. When you press the button on the back wall you'll have too deal with a fiend and some knights, so get the quad damage from outside if you think you'll need it. When you are ready leave and enter the room to the right. Kill the scrags, drop to the ground and deal with the ogres behind. A couple of fiends will appear above. Try to snipe them. Jump into the pool, and swim forward. When you surface head right and find a grenade launcher in an open grave. Clear your path of zombies and run for the quad damage in the next section north. Get a 100 health bonus in the western area on a mound, head for the teleport and nail a fiend, grab some grenades from a room behind, then jump into the teleport. You will find yourself in a room with scrags attacking, killing a scrag opens the door. Get on the lift, just in case any fiends are roaming about, finish of the scrags then step through the stained glass windows for a secret area. If you look over the ledge you will see a red armour that you can pick up later, there should also be a portal behind it. That portal takes you to the secret level. If it isn't there, you need to return to the second room you visited room and press the button in the gap behind the slope. If the portal is there, notice the silver key door to your left, go through the door on the right. The first passage to the left has a resting spawn. After killing it grab the rockets from the ledge behind it, and then continue along the hallway. Deal with a pair of knights at the intersection, turn right and fallow the hall to the button. Press it and wait for the floor to lower you to another secret area. There is a quad damage in the corner, kill the zombies, and then step on and quickly off of the central lift. A portal is revealed beneath, jump into it, and you'll appear near the red armour you could see earlier. Step through the portal to the secret level, the nameless city, if you want to complete this level fully, jump off the platform, and continue up the corridor, this time turn left at the point you fought the knights. Continue past the gold key door, fight the two fiends. Follow the corridor around, one turning lead to the 100 health bonus in the room you started. Another turning leads to the yellow armour, collecting it opens a room with zombies and a ring of shadows.

Map 21: The Palace of Hate
Kill the fiend ahead, then turn right at the top of the slope and kill the scrag. Search and the destroy the two knights hiding in the shadows to the left of the entrance. Two more knights appear from the doorway with the yellow sun symbol. Grab the grenade laucher in that room, the pool here counts as a secret area, it heals you if you step into it. Exit the room and shoot the sun symbol, a wall drops behind you containing a fiend and a pentagram of protection. Deal with it, then renter the room, Go around to the next area and battle another pair of knights, the room after, with the staircase, also has a pair of knights hiding in the shadows either side of the entrance. Run up the stairs and go down the hall and be prepared to deal with the two fiends that pounce. When you are able, step onto the lift in the passageway that's just above the stairs, under which you can see the red armour, As the lift rises step off of it and quickly walk into the area under it, kill the knight and enter the secret area containing the armour. Step on the floor button to open an exit in the stairs. Walk over the stairs and enter a room with a fiend. Work your way to the water, kill the scrag, if you jump in the water you will have to deal with the rotfish, so throw a grenade in first. Jump in the water, and swim to the plank on the left, jump onto the ledge for the super nail gun, then turn around and kill the fiend as the wall behind raises. Grab the box of 100 health bonus. Then go for the scrags. Now return to the lift you stepped off earlier. Ride it up and deal with the death knight, work your way around the corridor, dealing with several death knights and fiends. Pick up the 100% armour. When you return to the lift, turn right and find the walkway around the corner, kill the fiends and scrags, and continue weaving through the corridor until the walls drop revealing knights. Kill them then get on the left wall and ride it up like a lift, you will enter a secret area, grab the quad damage and jump through the portal. Walk up the stairs ahead, press the button and grab the ring of shaddows. Head for the moving plank at the other end of the water. When the plank is fully extended, jump over to land. Get the pentagram of protection, and the silver key, throw a grenade under the portal and step on to it, jump as it explodes and you should go through the portal and come face to face in a secret area with a shambler. Run into the next room, through the silver key door and then head through the exit.

Map 22 The Pain Maze
Go to the corner of the ledge and shoot the fiend in the room below, one shot should make him run towards you, making an easy target. Once it's dead, grab the 100 health bonus and then the quad damage, drop to the floor and get the ring of shadows, kill the fiend to the left then head through the wooden door to the right. Kill the fiend that drops to the floor, then wait for two spawns to materialise, kill them and leave the room, dip back in and three more spawns will appear, throw some rockets towards them and then continue forward to a lift. Ride it up, then pepper the alter ahead with shoots, until it is defiled, then kill the three vores that appear. Take out the fiend and death knight, and the other death knight at the top of the lift. Grab the silver key from the alcove by the lift then drop into the pool in the room with all the spawns. Swim through, then almost straight up, yo u will enter a secret area with a biosuit, rockets and a thunderbolt. Return to the first room with the fiend and press the button on one of the pillars. This opens a lift that will take you to the area that had the fiend and death knight, and gives you your first secret area credit. Grab the goodies and return to the main room, go to the left and deal with a vore and get the 100% armour. Pass through the bars in the next room and kill all the spawns in the next room by lobbing grenades at them while you are on the ledge. Drop down into their area and press the four buttons on the pillars. Get the gold key and ride the lift up, a spawn will attack when the lift door opens. Throw some grenades into the main room as it's now occupied with spawns. Enter the pool and swim through for a biosuit and ring of shadows. Jump onto the platform, and walk onto the gold-key button to lower the lift. Kill the three death knights, then ride the lift up.make you way over to the wooden beam against the wall behind the red armour, shoot the celing window and the beam will rise making access to the armour possible and giving you another secret area credit. Grab the quad damage then get on to the other set of beams and jump over to the silver key door, swim through to a new area. Grab a ring of shadows at the bottom of the stairs, handle the fiends and vore, press the button, grab the armour and deal with the spawns. Head up the stairs, kill the vore and death knight and head round the corner. Death knights and a vore will appear below, snipe them as best you can, then grab the biosuit and jump into the water, shoot the off coloured wall of the central area under the water to reveal several goodies including a pentagram of protection, get it, kill the remaining enemy. Take the new platform / lift up and grab the rocket launcher, then jump through the portal. From the beam you land on, jump over to the landing at the same height, swim through to the next room. Grab the quad damage from the corner, shot the altar to open a door beyond, kill any enemy you desire, grab the 100 health bonus the other side of the altar. Deal with the death knight around the corner, and exit to the next level.

Quake Nintendo 64
This guide contains a walkthrough of each level, including details on how to reach every secret area and secret level.

Map 24 The Nameless City Secret Mission
Kill the two zombies and get the 100 health bonus. Next you'll encounter several fiends, a zombie and an ogre on a platform. Deal with them, then enter the room to the left, pick up the thunderbolt. If you need armour continue until you find the green armour, the wall will close behind you, and panels on the left and then right will raise revealing zombies, kill the zombies for the wall behind to lift again, then head back and enter the passage below the platform with the gold key, go into the small alleyway on the right, make your way up and deal with an ogre at the top. Run for the button on the wall, continue to the right, into the passage, attack the zombies, and take the lift. Grab the quad damage and deal with the vore in the room above, then drop down the hole to a secret area containing the red armour. Drop to the floor and find the well. Run into it so that you'll land on a platform below. Explode the zombies, the shoot the wall in the small alcove to get some ammo and health. Now look into the it below and locate the quad damage icon. Run towards it, you should land on the platform grabbing the quad, and finding another secret area. Drop into the water below, swim out, ignore the button on the wall for now, run past the structure and enter a series of lifts, kill the zombies and ogres you encounter, when you reach the top, hit the floor switch and return to the structure below. Hit the button on the wall and get on the beam that behind and to the right. Get the armour, drop into the structure and press the button. The floor will lower, shoot the red button ahead, exit the structure and kill the zombies, deal with a fiend around the corner, press another button, and a platform will lower. Get on the platform and jump across and surprise an ogre at the top, turn the corner, then jump over to collect the gold key. Drop down and open the gold key door in the corner, this counts as a secret area. Push the button on the wall, get back on the platform where you found the gold key via a new lift to one side of it. Continue around the corridor, deal with an ogre on a platform , and another couple below, drop down and go through the doorway to the right, with a zombie, avoid the nail trap. A couple of fiends will attack, get on the lift in the centre of the next room and jump across to the ledge. You'll need the quad damage in the next area, so deal with the vore and ogres, and then grab the quad and jump through the portal. Three fiends will attack, followed by a couple of vores and more fiends. Get the silver key and go through the portal back to the ledge. Return through the nail trap, and go through the other doorway, kill the zombies on the platform behind you, and head for the passage with the spike trap. Often a fiend is waiting here, kill it, jump over the bar on the floor, and another fiend will attack. Go up the slope at the far end of the hallway, wall in the rooms below will lower, kill the zombies and press the button in the new room, go into the other and collect the pentagram of protection. Go to the silver key door which is around the corner, past the spike trap to the left. Kill the ogre and open the door go up the ramp to the right and head for the cells, find a gap in the structure just in front of the cells and drop into a secret area. Kill the zombies, hit the button and head up the other platform, kill the vore and head through the exit.

Map 25 Final Mission Shub-Niggurath's Pit
Kill the fish and swim through the hole down, kill another rot fish, and swim up to the gate, it will lower, grab the thunderbolt and jump out of the water, kill the scrag and collect all the goodies. Jump through the portal. A spiky floating ball moves away, collect all the weapons and follow it, eventually you'll see a shambler to the right. Kill the shambler and the wall ahead will open. Kill the shambler there, and proceed, try to avoid the nail traps and don't waste too much time tackling all the monsters, they will keep materialising. At the end of the corridor is a portal, to access the only secret are drop down of of the edge of the platform to a ledge below, and follow the it to a room with quad. Exit through the portal. To finish the game you must kill Shub-Niggurath, this can only be done if you telefrag it. If you step through the portal you will reappear wherever the spiky floating ball is, wait for the ball to enter the monster then enter the portal. You will telefag her and complete the game.

Quake Nintendo 64 - The Codes
These end of level level codes are presented in the same order as you get the maps in the game, you start each level with 100% health, most of the codes will also start you with armour and most of the ammo.

Quake Nintendo 64
This guide contains a walkthrough of each level, including details on how to reach every secret area and secret level.